Hello, last update I updated the renderer to be multithreaded, which may have issues with servers that have a lot of cores, since the multithread overhead may be more expensive than using a single thread. However, this update aims to fix that by adding some options to the config that should let you fine tune the renderer's performance:
Code (YAML):
# Options pertaining to the renderer
renderer
:
# Async options
multithread
:
# Whether to use async or not
enabled
: true
# How many threads
threads
: 4
use-subtasks
: false
By default it's set to use multithreading, and use 4 threads for the thread pool. You can disable multithreading if you'd like as well. Thanks, and please be sure to report any bugs asap!