This minor update brings along some performance changes, and an update to the palette system.
Instead of having to make a new palette for each server version, I've hooked into NMS to hopefully grab all the correct blocks and their colors. Unfortunately, the default NMS is not perfect, and it
does have a tendency to make water transparent. But that's why there is a 1.15 palette provided by
espen! Delete your
README.md to generate this palette.
To use the vanilla palette, I've added 2 new options which you can add under the
palettes section in the config. You can use
vanilla or
default as the id. Note that
default
cannot be edited, but will change with the server version, to reflect the new blocks and colors available. The
vanilla palette gets saved to the palettes folder if it does not already exist. You can use this as the current version's palette and edit it to your liking if none of the already existing palettes work.
For those of you planning on editing the palettes yourselves, I've added the option to use hex, int or rgb format for the colors. Previously, the colors had to be in
r, g, b format. Here are the formats:
- Hex: "#<hex code from 0 to FFFFFF>"
- RGB: "(<0-255>, <0-255>, <0-255>)"
- Int: "<0-16777215>"
I plan to contact other developers of popular plugins to see if they'd be interested in testing Cartographer2's API and working together to create decent integrations.
Thanks to
espen for providing the 1.15.1 palette!