Improved fake players skin fetching from servers, now you can safely request any skin with player names or uuid and from now it won't freeze your server waiting for the operation, unless you specifies --force argument when setting skin for a specific fake player.
Fixed some reported errors on legacy versions when using tablist objectives
This feature caused many many unfixable issues, which can not be fixed in plugin side (as far as I know), but honestly I don't want to bother with this again, there is no proper way of removing players from tablist without causing any side issues.
For example this feature now caused an issue when one of the player moves far away from another player and approaches back, both player were disappeared
No plugins are using this approach (at least I didn't heard any), so it makes no sense to keep this up with many bugs.
Improved loading of ping and tps conditions
Fixed high network data usage (high network traffic) on Paper and Folia servers where new schedulers were implemented before
TabList can now boot and stop properly without error, most of the issues were fixed in this version, for example when the server is stopping
With these improvements, new variable added for folia-only servers: region based TPS You can use these variables only within tablist, see the available placeholders listed here
Now if LuckPerms installed, the parent's prefixes will appear when synchronising groups through Vault instead of just some random colours
Fixed an NPE error when removing tablist objective on player quit
Added extra variables for TPS, so now you can specify for example to show the TPS measurement within 15 minutes, for the listed placeholders visit this