Removed ProtocolLib support, now we're using packet injector to listen to specific packets when receiving
With this change we've been fixed the following long-time issue:
When switching game mode between spectator to creative the player is invisible and required a reconnect to the server to reappear. This was reproducible when hide-players option is enabled in config, #251
Fake players fixes:
Fixed when renaming fake players it wasn't renamed, instead just removed from the config
Now the display name of fake players will appear after rejoining to the server
Fixed when display names of fake players disappeared after reload
Fixed after reload of the plugin the fake players list was removed from the file making it impossible to edit
Fixed displaying ping score when it was set from command, #316
Fixed parsing json texts in legacy versions
Now the health objective will be visible on the playerlist
When joining to the server the health objective did not displayed properly just an empty space, now we're forcing the player health to be set to the current
Fixed nameTooLargeException when loading groups on legacy versions