Reworked NMS packet sending, now we're accessing NMS classes directly instead of depending on reflections to make the process a bit faster. The reason of why we decided to make this because almost in every major release of minecraft having class naming changes which is pain to implement using reflections and long process to find something. This does not affect the legacy versions, they work in the same way with reflection, as it would be quite lengthy to implement as well. Maybe we'll switch later.
Removed the star (*) character from the TPS value if the value higher than 20.0
Tablist objective refreshing can now be set to 0 to disable refreshing automatically
Limited fake players name to 16 characters as the client does not allows more
Fixed issue when the colour of ping/tps was not the proper one
Added some API documentation for tablist methods for developers
Optimized TPS value rounding, now the tps formatting will be done with fast rounding calculation to reduce overhead of strings
Fixed when animations did not worked in cases where an animation was specified in the texts itself
Fixed when hex colours did not worked from other plugins