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This changelog contains all the changes related to this plugin.
Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better !
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PyrCore v6.1.4-BETA
Improved :
- You can now specify a trienal condition (permission) as a placeholder for settings (only QuestCreator currently), allowing you to create mini-scripts. For example, writing {permission:my_permission,value,{math:10*2}} will result in value 'value' if player has permission 'my_permission' and in value '{math:10*2}' (so 20 after parsing math) if hasn't.
- Renamed setting 'auto_update' to 'update_check' and now only sending notifications on join. (lowkeyHero)
Fixed :
- Some problems with persistent (control) and regular items overriding each other. (BG #2)
QuestCreator v4.4.0-BETA
Added :
- You can now see the progression of your quests on a scoreboard ! Dynamically switching to the most recent progressed quest, and doesn't appear when no quests are active. Customizable in the locale. Currently officially supports FeatherBoard (contact me for other plugins). (#91)
- Setting 'particle_offy' for category activators 'NPC' and 'BLOCK'. (#87)
Improved :
- The wiki was updated, added a compact version for quick copy/paste. (Lordinouille)
- Now automatically cleaning quests with invalid models when pulling quest board. (#83)
- Now using player's class if no class setting is specified for object 'SERVER_HEROES_XP_CHANGE' and condition 'HEROES_CLASS_LEVEL'. (#85)
- Quest items and entities will now be linked to quests with NBT tags.
- You can now move the protected quest items in your inventory. However, this might cause issues with chests, depending on versions. (#88)
Fixed :
- Object 'DIVERGENCE' was throwing an error on choice send. (#81)
- Things with numeric ids will now be sorted correctly in the editor and exported quests (10 will no longer come directly after 1 for instance). (#84)
- No longer displaying particles in every worlds for category activators 'BLOCK', 'NPC' and 'PRECISE_ENTITY'. (#89)
- Quests were being pulled on player join even if the player who joined wasn't in the quest, causing progression lost (because of the saving delay). (#90, #93)
- An error occuring with quests that have no activator. (#92)
- An error occuring when checking quest. (#94)
- (unsure) Objects 'PLAYER_BLOCK_BREAK' and 'PLAYER_BLOCK_PLACE' weren't working properly. (#95, #96)
- GUI items that linked to category GUIs could bypass category setting 'max_concurrent'. (#74)