Fix for armor stand max scale option to accepting fractional numbers
Added 2 new permission nodes cmi.command.armorstand.scalemax.[value] and cmi.command.armorstand.scalemin.[value] to define per player min max values. Keep in mind that config min/max values are still considered and in case player has max value set with permission node then we will be picking the highest value from both, so config file options only defines general limits and permission node can go past that
Spawnmob now accepts randomized mob scale with scale{0.5-2.5} variable
Added /cmi trim (playerName) (trimpattern) (trimMaterial) command which will apply defined trims to the armor target player is holding, if patter or material isn't defined then GUI will open with options for you to pick from
Fix for an error with Folia servers and dynamic signs
Small fix for global variables of [prefix] [suffix] [name] not being translated if target is console
Added missing stat examples in ranks.yml file, those were simply missing from example and were still valid
Fix for some statistics mentioned in ranks.yml being incorrect, for example "ChestOpen" should have been "ChestOpened", some other stat names were updated too, tho old and new name still works.
Added option (enabled by default) to prevent players from changing their nicknames into existing players, so no longer need to include specific players into black list, even tho that one still applies, but now by default (can be bypassed with cmi.command.nick.bypassrealname) player will not be able to use someone's real name to prevent confusion and potential inconsistencies when determining which player you are ferring too when using his name
Fix for an issue with some mysql databases while inserting new player record
Now during command warmup you no longer can open GUI's without canceling warmup action