Fix for totem cooldown issue where inventory would not have been dropped in failed/canceled totem consumption
Added support for multiple commands per scheduler command line, you can define different commands by separating each one with ;; this will allow you to have multiple commands being triggered when you randomize it instead of it being limited to only one command which was limiting its usability
Fix for an issue with ban command on paper type servers
Fix/update/improvement for hasitem! item! while using specialized commands which now instead of comparing NBT data will comparate name, lore and custom model data. This fixes some of the issues where items with extra data on them producing different NBT data while still being valid picks, for example looking for item by material only and having item with custom name would have produced invalid match, now providing less criteria in check itself will have more loose lookup for the item, so providing only material name will pick first item based on that material, providing custom name will look for the item based on material and its name ignoring anything else. Same thing goes with lore and custommodel data
Fix for mobs still spawning around afk player if you (second player) got there in spectator mode
Adjustment for bossbar command handling when creating until relog lasting bossbar messages
Fix for an error while using sign elevators on Folia server
Added option to disable teleport invulnerability in case player interacts, places or breaks blocks. Invulnerability should only apply if player isn't doing something active besides moving around to get out of dangerous situation
Moved player and mob head drop settings from Combat.yml to CustomHeads.yl file to be more obvious and specifically for mob heads options to be on same file as their actual drop chance definitions