Now gameRule command will more properly accept direct game rule setting with more appropriate feedback message when you don't want/need to use GUI and just want to quickly change rule.
Now gameRule command will be case insensitive for game rules for simpler usage where you no longer need to define rule in specific capitalization
Fix for an issue where chat bubble was shown from players in spectator mode
New option in config file to enforce Italic look on renamed items when using color codes. This will be enabled by default and will mimic vanilla behavior where renamed items gets italic format by default.
Change: Renaming items on items while using color codes will use same check as it does for /itemname command, so player will need access to cmi.anvil.colors permission node and to specific color codes from cmi.colors.itemname.[color]
New permission node as cmi.anvil.bypassitalic to bypass enforced italic mode on item renaming in anvil
Fix for scan command not resuming after its being paused
Added missing wolf spawn variants with spawnmob command. Usage: /spawnmob wolf:rusty all possible options: ashen, black, chestnut, pale, rusty, snowy, spotted, striped, woods
Fix for interaction with shift+click on trial spawners would have opened spawner type picker, this should only work on regular spawners
Fix for exp command incorrectly recognizing target player when using [1%[min-max][[playerName]]] variable, now using something like 10%[1-999][Zhax] will properly recognize source player
Some internalchanges relating to task usage to more properly indicate when task originates from CMI and not CMILib even tho its CMILib which handles tasks