Optimized general memory usage which should help out when you have tens of thousands user records on your server
Fix for a bug relating to player combat and player head drops chance not being calculated correctly after repeating killings
Added permission prefix and suffix information to /cmi info command when hovering over players name. This might not show up for you if you have existing setup, you will either need to reset newNameHover section for info command in locale file or add [title] variable to it manually
Kit.yml file got moved, once again, to its own folder. Why you ask? Because now you can separate kits or groups of kits into files and just drop those inside folder and reload plugin (you still need unique kit names). All new kits will be placed into kits.yml file by default as it was before, you can always change its location my moving it manually or using ingame GUI editor. Side note, if you relocate kit to different file with ingame editor then old file will be removed, due to some internal limitations we will be removing (moving to backup folder) all files which are not present in existing kit records while saving those, so just be sure to copy over files while not having pending saving due to ingame editor which would force kits save procedure and new kit files will be automatically moved to backup folder.
Moved Particles and TeleportEffects out of main config file into its own which is located inside settings under ParticleEffects.yml file name
Moved RandomTeleportation out of main config file into its own which is located inside settings under RandomTeleportations.yml file name
Moved entire deathmessages folder from settings to locale folder to be more consistent where translatable files are located at
Fix for tridents with riptide enchantment still working for brief period of time when switching players weather from rain to sunny
Fix for you being able to determine if player is in vanish and online with specific commands
Fix for spawnmob hp variable not setting properly mobs defined health
Spawner entity picker window now properly uses translatable entity type names
Fix for saveditems not processing command if you provided 6 variables
Fix where player would not enter combat mode if final damage was equal to 0 due to all players resistances. We should still put player into combat mode even if he can't really do any damage.
Fix for limited use time kits still checking for required money or exp before informing about it not being available