- Fix for player heads being blocked from being able to be put on players head
- Fix for chat bubbles showing up while sender is in spectator mode and receiver isint
- Fix for issue with chat format not parsing %cmi_user_chatcolor% placeholder
- Fix for issue with armor effects stacking their effect timers
- Some adjustments when it comes to ForceSaveOnLogOut and ForceLoadOnLogIn options
- Fix for issue relating to AureliumSkills if it was loading after CMI did
- Added special exception for /cmi me command to ignore ? at the end of sentence if its a separate one which could have been taken as a variable to show help page
- Fix for elevator still teleporting you even if interaction event with sign was canceled
- Fix for sign interaction event issue on 1.20 servers
- Changed player head drop handling to be more in line with other skin handling mechanics
- Hologram editor GUI received some rework and some button shifting. 2 new sub menus have been added, one to modify holograms location and update ranges and second one to modify hologram interactions. Main window remains for general actions and quite few new ones for 1.20+ servers.
Updated hologram handling for 1.20+ servers to utilize new display entity we got. Your current holograms will keep using old mechanic, you can always switch to new one. New holograms created in 1.20 servers will default to new display mechanic. This does introduce quite few new options for you to play around and few of those are shown below. Main things would be ability to make hologram at fixed rotation and all lines are shown in a single block which background can be changed to any color and any transparency level. Some limitations might apply in some particular setups. SICON and ICON variables result into same outcome while using new display method.
Some more information can be found at
https://www.zrips.net/cmi/holograms/
This is first pass over new display handling and some adjustment might happen in the future, more options should be added and functionality will be expanded, for time being, test it and have fun with it!