CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! icon

CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! -----

For 1.7.10 - 1.21.x Over 300 must have commands/features for your server!



New day new things
This is not made for live servers for multiple reasons. First of all, this is dev build and needs to get more testing to be done. Second, its mainly aimed for 1.17 servers. Third, due to major changes in base code and some one way changes its not recommended to jump to this version on actual live servers.

It took 4 days of work from Friday until now to make this happen, would have been faster if it was only 1.17 update, but even then it was some what complicated transition by itself.
That said. First things first, big shout out to
Floris who was a huge help in debugging new version and organized people to create more live like server :coffee:. And people who helped out with testing, in no particular order: @the456gamer, @gecko10000, @dkalaxdk, @Pritace, @patrik, @KaizenWorlds, @Cloude_Lecaw


Now about actual update. As you guessed it, its made to support 1.17 servers. But major change comes in full transition towards CMILib usage. Why do we need this you ask? Well, CMILib will contain most methods which gets used across multiple plugins in one centralized place which can be utilized from other plugins without actual need to implement them in those. This by itself will lower plugin sizes and updating them will be allot simpler as I wont need to update every single one if only small thing changed in lets say material listings. On top of this, due to the fact that we will have one centralized system we can avoid duplicating some of the caches, like material names or even some generic locale lines. Some of the locale lines gets moved out of CMI and into CMILib. Why? Because those are more or less universal ones which can be used across multiple plugins, so updating monster name in CMILib will be reflected in all other plugins, so no more duplicated entries and we can utilize that across all plugins.
Transition should be more or less painless, locale lines will be copied from existing locale lines, so those should be translated in a way you had them before. On top of this CMILib will pick default language you have had set in CMI, so in general you should not notice any different or incorrect locale while transitioning to this version. Keep in mind that locale transition is one way thing, if you decide to go back to 8.x version some of the locale lines gets a full reset.

From this point CMI requires CMILib 1.0.1.0 and up. You can get it from HERE.

As of actual update notes. Its as usual for new version update"
  • Added material names
  • Mob type names
  • Effect types.
  • Added support for glowing item frames for /itemframe command
Additional fixes/changes:
  • Fixing dsign placeholder issue
  • Extra locale for /smite command to separate smiting target player and target location
  • Now when you unban specific IP it will be obfuscated in public message in same way it is when you ban ip
  • Fix for issue with usage of \ in alias
  • Fix for issue relating to new caps check creating some errors
  • Added /warps default alias
  • Fix for smooth time transition issue
Known issues:
  • /anvil doesn't work in 1.17 servers, this is work in progress and should be up and running in later versions.
----------, Jun 14, 2021
Resource Information
Author:
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Total Downloads: 12,068
First Release: Feb 5, 2015
Last Update: Dec 18, 2024
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All-Time Rating:
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