Added option to define warp display name. This will be used when visually showing warp in UI or ingame chat but will not effect warp command usage.
New permission node as cmi.command.warp.diffdisplayname which allows to define different warp display name then actual warp name. So if you have warp name "Spawn" you can make it look like "--==Spawn==--" if you have permission node, if not then only colorization will be allowed. keep in mind that you could make it look like "Funhouse" too even tho it would teleport you to spawn warp point.
Fix when teleporting player on top of water and resulting in player being placed on bottom, now it should place player where target location was defined
Fixing issue with spacing when using only color code and space after and before it resulting into one space
Now ctext tab complete should not include suggestions for which you don't have access too if ctext requires permission node to be used
Fix for /cmi attachcommand used on item with attached comands without any variables showing encoded command list which is some what pointless. Now its properly decoded
Now /cmi attachcommand will tab complete currently attached command for simpler editing of existing commands
Change in Alias.yml file to include option to disable tab completes, this can disable tab completes not only for alias but for main command too. By default all commands will have tab completes as usual. And just FYI server restart is needed for full effect to take its place when changing alias.yml values
Fix for tablist error message in some rare situations
Some internal change relating to kits and their limited use or cooldowns when another plugin tries to use deprecated method and creates kit records which are shared amongst every player
Small fix relating to [senderPrefix] and [senderSuffix] when it was returning raw output instead of properly colorized
Small fix relating to player meta data command in some specific situation resulting in existing meta data being reset
Some upgrade for scavenge UI where we will try to find better match for provided input. So if you have custom recipe for a stick where in one case it requires bamboo to craft (vanilla recipe) and you have special item with item name and lore which requires different ingredients then depending on input we will try to pick better recipe and give ingredients depending on items craft recipe.