Fix for killall command with provided -named variable dint wanted to kill named entities
Fix for SmoothSpeed and night skipping causing some rare issue when extra day would have been skipped if only one player was sleeping
Moved broadcast command into async to avoid increasing load on server if you are doing quite few of those with placeholders inside of them which can add up to a total load of the server.
Fix/improvement for possible abuse when using tpa and tpahere commands while canceling one of those and forcing wrong one to be accepted. Now it will properly accept the one which was offered and you clicked in the chat
Fix for rare error when updating repaired item lore with last player name who repaired it
Moved ctellraw execution into async to avoid unesecery load on server in case this needs to be performed on quite a few players in one go
Changed default ValidNicknameRegex to check for latin letters instead of any letter from any language. Added old one into comment section, in case you want to use it. This only effects fresh installs and will not change your current value.
ItemRenaming in config file now applies to /itemname command and not only anvil renaming if you want to block specific item renaming blocking from being renaming, like regular spawner being renamed into "Zombie Spawner" while spawner itself remains pig type.
Added extra feedback message when teleporting player to spawn location instead of teleporting yourself there
Now if warp was set to hidden state it will not show up in tabcomplete if player doesn't have cmi.command.editwarp permission node while tabcompleteling warps for /warp command
Fix for ifempty:maininv-[amount]! requiring to be defined in bigger (+5) number then you actually want.
Now socialspy will include sent mail if sender is player and doesn't have cmi.command.socialspy.hide permission node
Added effect preset with name of HologramInteraction which will define effect when we interact with hologram. Before it was SmallBoop effect which could have been not that obvious for obvious reasons...