Fixing issue with interactable holograms not updating properly when you change its interaction state in some specific situations
Changed hologram &u behavior where it will change across entire color spectrum with nice transition instead of showing random color codes as it was before. Only applies for 1.16+ servers
Fix for attached commands issue if you dint had !cc! or asPlayer! set which resulted in command being performed from console. Now we will properly default to command being performed by player if not defined otherwise.
Fixing issue with [item] variable not showing up with latest build
Now chat rooms will not break lines when you use \n
Now when using setwarp in case we already have existing warp by this name, we will try to keep as much of old data from it as possible to avoid full overriding of it in case you simply want to update its location
Now teleport effects will not show up in case you are vanishedit
Fix for panimation stop not working correctly if you are attaching multiple effects in one go.
New variable for panimation command as hwv or hidewhenvanished which will hide particles for players who cant see you. This only applies when particles are attached to the player and not to fixed location
Now panimation color variable supports HEX color codes and names. Applies for every server as we can colorize particles even on pre 1.16 server. So you can use color:{#60c} or color:{#brown} when defining particles color
Now give command has new variable as hand which can be followed by player name. This will give item to the target player from source player main hand. Basic usage /give Zhax hand Zrips which will give same item (clone) to Zhax what Zrips has in his main hand. Source name is not necessary if you want to give item from your own hand.
Small fix related to issue when teleporting player and trying to access chunk in async which could have caused some issues.