Now we will properly decolorize saved text when needed. This means that any funky color code like &x&6&6&0&0&c&c will get translated into {#teal} if possible or {#6600cc} if color name by hex code is not found
Fix for small issue with hex codes when you have it at end of word and its not being transferred to the next one
Now hex color codes supports shorter variation of basic code like {#609} which is same as {#660099} and same as {#purple}
Added new web page https://www.zrips.net/cmi/hex-colors/ which will list all (~1566) possible colors by color name in CMI and some examples how they look like
Now chat colors by HEX color code are limited by usual permission node as cmi.colors.[type].[colorname] so for player to use brown color in public message will need to have cmi.colors.publicmessage.brown Works with any color name listed in that page and player will need to use {#brown} or equivalent hex code as {#964B00}
Fix for missing locale lines for hologram auto button creator
Extra fix when we are dealing with missing worlds
Extra fix when dealing with new line in private messages when you don't have hover over messages enabled
Fix for issue with !consume! variable on item with attached command