Now hologram editor gui has new button which allows you to teleport to hologram location by clicking on it
Hologram UI got full remake which includes some custom icons, bigger UI in general, which was expanded to 5 lines instead of 3, title will show hologram name, some icon rearrangements and 5 new buttons.
Adjusted hologram floating icon alignment to be more in the center
New feature to have clickable holograms.
Extra types of clicks which include: !leftclick!, !shiftleftclick!, !rightclick!, !shiftrightclick! works when command starts with one of those. In case its not provided then any click will trigger commands
Optimized holograms update method. So now none dynamic lines, like plain text lines will not be updated with each cycle. Only lines with placeholders or %iteminhand% or random color will. So this increases updates performance up to 5-10x times.
Now each hologram got its own scheduler which allows us to completely disable any checks if hologram is not changing in any way.
Now as hologram method is optimized for performance, lowered update interval to as little as 0.1sec (optional, defaults to 1). So you can now adjust update interval to your liking.
New feature to add pages to holograms. Simply add line as !nextpage! and players will only see up to first !nextpage!
New command /cmi hologrampages [holoName] (playerName) (next/prev/[pageNumber]) which will change hologram page to desired one, which can be next in the line, previous or defined by number of the page.Keep in mind that this only effects one player and each player can have its own page opened.
Fix for FactionsUUID faction bank not working properly with latest builds.
Now custom alias will fill up tabcomplete with more accurate data. In example if you have started word with Zr then only words starting with that will be shown, but if its empty, then all possible picks will be shown which includes online player names.
Extra exception catcher while checking possible recipes for condense/uncondense commands
Fix for issue with sleep time booster while you have bigger speed triggering daytime to go past faster too
Now when setting time to similar tick, you will not see animation. This solves issue when having Day (6000ticks) and setting it to day causes full day cycle animation to be shown
Fix for mirror not working properly for older then 1.13 versions due to completely different handling of mirrored blocks from new mechanics introduced for 1.13 and up
Fix for /cmi maxplayers always showing total only player count as 1
Small tweak when checking for Citizens NPC id's for IC to always keep them even tho Citizens plugin was not loaded properly or even removed from server.
And we do have Discord server settup for general questions or simply to talk about birds or something.