- Adds trialmobspawn (entitytype, spawner_state_ ominous_ biome)
- Adds trialvaultunlock (vaulttype, ominous, loottable, loottable_key, biome)
Code (YAML):
trial_mob_spawn_bogged:
lore
: '&5★ &fFight
%amount% bogged from trial spawners: %completed%'
clueType
: trialmobspawn
amount
: 10
objective
: Fight
%amount% bogged
clueName
: Bogged Bait
data:
entitytype
: bogged
ominous
: false
trial_vault_unlock:
lore
: '&6★ &fUnlock
%amount% ominous vaults: %completed%'
clueType
: trialvaultunlock
amount
: 3
objective
: Unlock
%amount% ominous vaults
clueName
: Vault Opener
data:
ominous
: true