Added %remaining%
You can now use this placeholder in a clue to specify how many more of the action must be completed.
Example:
Code (YAML):
clue0:
lore
: '&a* &fKill
%remaining% chickens: %completed%/%amount%'
clueType
: kill
amount
: 25
objective
: Kill
%amount% chickens
clueName
: Chicken killer
data:
entitytype
: chicken