Rework chunk loading timing stats - simpler, more useful
Add support for minimum and maximum zoom levels for markers, areas, lines, and circles, as well as whole marker sets. Allows markers to be shown at specific zoom levels.
Improve performance of UI with large numbers of markers, and fix problems with 'junk' markers when things disappear while a layer is hidden
Fix problems with 'junk' areas being left on map during map/world changes
Add support for using block unique IDs for block identification (1.6.x+) (Forge mods)
Optimize texture loading - avoid texture loading for disabled mod blocks
Additional debug logging for render errors
Enhance texture and models file syntax
Add custom renderers for door, gates (improves render quality)
Keep mod support files internal to plugin, allow external renderdata files to supersede internal ones
Add new map shader 'inhabited' - shade map based on cumulative time chunks have been inhabited by players
Fix problem with render jobs sometimes being duplicated during restarts
Handle missing custom color map textures in broken RPs (like John Smith)
Add debug option to dump IDs of blocks with no rendering data
Add use-brightness-table option (default on for new installs, off default for existing) - more accurate color and lighting model vs MC client
Add /dynmap quiet command: stop progress messages on active renders