Added Neutral Entities Trigger, Tab Completion and new args for rps command.
Added:
Trigger:
Language nodes:
- lang_button_net_lore
- lang_button_neutralentitiestrigger
- lang_restriction_permission_command
Config nodes:
- defaultNeutralEntityTrigger: false (add manually if you need it or delete config and have it recreate itself)
/rps command:
- added 'list' arg (same as /rpslist, which still exists)
- added 'ignore' arg (same as /ignorerps, which still exists)
- added tab completion on /rps
Changed:
Nothing visually changed for end users besides whats been added above. I renamed a few of the java packages so github and still tweaking the new Mobs Behavior API I created in the last version that will help me in the long run add new entity triggers.
Next big update will be a rework of the menu as well as the config file. The desired effect is to be able to toggle basic stuff like what already exists, as well as other uncommon stuff like Monsters, Animals, as well as Group Types like Underwater, Nether, Undead. Lastly I want to be able to create a menu that you can specify a single type of entity, like only Pigs for example. Adding player names would also be an interesting concept.
The config file has horribly named keys like "defaultVehcileEntityTrigger", it will soon be broken down into types like default.triggers.vehicle