Fixed RPS Dupe Issue using /rps give command, and removed another debug text I forgot
When using /rps give <player> [amount], it would set the amount of the itemstack to the given amount in the command. This was the global defined RPS torch, so when a player broke the torch and it was meant to drop 1, it would than drop the amount set above. Just my slowness, I forgot to clone the itemstack, which is now the case.
I left a debug message when using the /rps give command. I only just found it when messing with the above error.