FastAsyncWorldEdit icon

FastAsyncWorldEdit -----

Blazingly fast world manipulation for builders, large networks and developers.



Updates, fixes and enhancements [Build 560+]
Download: https://ci.athion.net/job/FastAsyncWorldEdit-1.16/

Fixes:
- Fixed various deadlocks
- Fixed NBT in memory and CPU optimized clipboards
- Fixed mask air not working well on empty chunk
- Fixed a variety of (im)mutability issues
- Fixed a few WNA issues on non Paper-based servers
- Fixed NPE with null source mask on move
- Fix for OPs when "not being in a region"
- Fixed //rotate not properly working for angles <90
- Fixed rotate/flip applying in the wrong order
- Don't //confirm everything twice
- Fixed //snow creating layers where it should not to

Changes:
- Skip reading WorldEdit schematics for bad entities
- Don't ParallelQueueExtent if the editsession is created on the main thread.
- disableQueue stops buffering, switch to enableQueue to buffer when "//move"ing
- Set source masks that include the editsession's allowed regions to ForwardExtentCopies
- Slight changes to WNA caching
- Put MCEdit before sponge and query by file extension (Massively reduces loading time a few addon plugins that are literally only trying to get the format of a schematic)

Additions:
- 1.16.5 support
- Add missing y variable to generate biome
- Added 3D biomes to clipboards properly
- Added an API method to get the path to the schematics folder (`WorldEdit#getSchematicsFolderPath()`)
- [BETA] Automatic relighting
----------, Jan 16, 2021
Resource Information
Author:
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Total Downloads: 1,241,991
First Release: Oct 29, 2015
Last Update: Feb 23, 2025
Category: ---------------
All-Time Rating:
594 ratings
Find more info at discord.gg...
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