Faster, Features, Fixes. This is the 17.03.11-b56f666-572-11.6.5 update!
A lot of the changes have been focused on improving brushes.
Most notably there are a lot of new brushes - Scatter
- Splater
- Scatter Command
- Shatter
- Color HeightMap
- Cliff HeightMap
- Various improvements to existing brushes
New brush features - Brush visualizing
- Brush targeting modes
- Brush scroll actions (clipboard, mask, pattern, range, size, target)
- Bind tools to any item id or data
- Bind two brushes two a single item (left/right click)
- Use a biome in any brush with the `#biome:<biome>` pattern.
- More info:
https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes Schematic changes - Asset interface to save/load assets:
http://empcraft.com/assetpack/ = (Save with `//asset [category]`)
= (Select the assets you want, click download to generate a link)
= (Will upload source soon)
- Schematics are now per user (disable in config.yml, or use ../)
Various other features, optimizations, and fixes.
Raw changelog:
Only update if using java 8
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
Fix bad cast
Flat brush shapes
Possibly fixes #422
Fix heightmap scaling
Forgot to flush undo/redo
Fix the flatmap scaling issues
Timed expression evaluation
Probably fixes #423
Optimize BFS and ellipsoid iteration
Fixes #421
use different method for history flushing/close
Fix cuboid iteration
Fix center + tweak updater
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
Debug no adapter
Fix remove message
Fixes #427 Fixes #426
Fixes #427
Update default WorldEdit jar
Fixes #430
Fixes #431
Some fixes to the erode brush
Fix stack outside region
Chat progress tracker
Async flush AsyncWorld
Fix compile
Fixes #442
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
Fix forge build
*Rename command
Move class
Possibly fixes #438
Assets
Add flag for copy brush random rotate
Fix for 1.10
*Wrong url
Various
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
Add async relighting option
Fix clipboard scroll with 1 entry
Fix index bounds error
Clear visualizer on item change
Allow binding by data
Clean up brushes
Remove clipboard load message
Use player session to allow undo.
Fixes #446
Add option to limit //calc max execute time
This fixes players abusing //calc by spamming it, causing more
calculation threads be created than destroyed.
Merge pull request #453 from OneShotMC/master
Add option to limit //calc max execute time
Slight changes
Fixes #452
Fixes #451
Fixes #450
Fixes #455
Fixes #395
Allow third party command registration
Various
Fixes #456
Delay command registration
WIP shatter/stencil brush
Minor FaweQueue optimization
Stencil brush + HeightMap optimizations
Fixes #438
Fix for @UUID00
Fixes #459
Fix hand/pos1 not respecting blacklist
Add extra brush actions to nukkit
Fix gen cmd not parsing expressions, + other fixes
Fix console EditSession using wrong fastmode setting
Fix minor lighting error
Fix gravity brush
Angle mask by angle
Stencil brush depth
Better angle mask + some command tweaks
Various minor
Stencil/Color brush can now be used on any surface, not just the top
Optimize adjacency and radius mask
Add `fawe.worldguard.member`
Optimize cuboid region contains
Heightmap rotation
Some new brushes
Scatter - Set a pattern at random points on a surface
ScatterCommand - Runs a command at random points on a surface
Splatter - Recursively set blocks at random points on a surface
Fix brush pattern reset + add offset transform
Add scatter overlay
Add mask/command registration to FaweAPI
endSet for manual queue flushing
Tiny fix
Biome pattern! `#biome:<biome>` (possibly buggy)
Some pattern fixes
Fix biome patter apply
Fix some pattern stuff