Speedgot
VirgolaAntiCheat
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Complete and modern AntiCheat for Paper 1.21.x, with GUI and automatic ban system!
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319.1 KB .jar
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Changelog 10.08.2025 #2
Changelog - 10.08.2025
Core / Architecture
Asynchronous initialization
of managers (whitelist, checks, messages) to reduce main thread load during startup.
Streamlined listener registration
: each check registers safely and independently.
ProtocolLib fallback
: packet-based detection where available, Bukkit event fallback otherwise.
Thread-safety
: all Bukkit/Spigot calls moved to the main thread; in-memory states use concurrent maps.
Optional WorldGuard hook
: safe detection that won’t break the plugin if WG is missing, with modern/legacy API support.
WorldGuard (Safe Integration)
Added
WorldGuardHook
with autodiscovery:
If WG is missing → integration is skipped silently.
If present → provides safe access to region/flag checks.
SafeIntegration
utility to skip checks when block breaking/placing is denied by region flags (avoids false positives in protected areas).
KillAura
Rebuilt structure
: captures player data on the main thread, performs geometric calculations asynchronously (ray vs AABB, dot product, angle, yaw).
Dynamic tolerances
(ping/TPS-aware) and “hard cases” (out-of-FOV or behind hits) trigger certain alerts.
Anti-spam cooldown
, consistent actionbar/logging system.
Debugging tools implemented for tuning and removed in the clean build.
Fly
AirTicks/hover/ascend logic
with proper resets (solid/liquid/climbable, cobweb/powder snow support).
Handling
Levitation
(whitelisted) and
Slow Falling
(adaptive threshold instead of bypass).
Checks on
fallDistance
and
velocity Y
to detect legitimate falls and avoid false positives.
Support for
POSITION/POSITION_LOOK
packets with Bukkit PlayerMoveEvent fallback.
Optimizations
: localized block scans, per-player counters, thread-safe state.
Reach
Uses
ProtocolLib (USE_ENTITY)
to capture the actual hit target, with EntityDamageByEntityEvent fallback.
Stable eye-to-eye reach distance calculation,
configurable thresholds
, and cooldown system.
Lightweight structure, minimal state tracking, no off-thread Bukkit calls.
Reduced false positives on borderline hits; messaging/infraction/logging standardized.
FastBreak
Added
region/flag check
: if a block cannot be broken due to protection, it’s excluded from detection.
Hybrid
packet + event
approach:
Packet BLOCK_DIG for precise timing (start/stop/abort).
Bukkit BlockBreakEvent fallback for safety.
Calculates
expected break time
considering tool type, Efficiency enchantment, Haste/Fatigue effects, and block hardness.
Cooldowns, optional detailed logs, unified logging format.
FastPlace
Packet USE_ITEM_ON with
baseline
: the first valid placement creates history and is
not
checked (avoids instant alerts).
Only
successful placements
(non-cancelled events) are counted, excluding protected regions/flags.
Flag conditions:
Rapid
(< min_interval_ms between consecutive valid places).
Nearby
(distance between placed blocks < threshold) to detect scaffolding/drag placement.
Anti-spam cooldown, optional detailed logs, unified logging format.
Fallback to BlockPlaceEvent when ProtocolLib is unavailable.
Config / checks.yml
Updated and documented parameters for:
KillAura
(FOV/dot, yaw, reach hard, tolerances).
Fly
(max fall speed, air ticks, slow falling multiplier, fall thresholds).
Reach
(max reach, cooldown, warning amount).
FastBreak
(cooldown, warning; WG safe).
FastPlace
(min interval, distance, cooldown, warning; baseline & WG safe).
Provided
clear English descriptions
for each parameter with “higher/lower value” effect notes.
Messaging & Logging
Unified message keys (alerts.*, actionbar.*, generic.*) and variable placeholders {player}, {details}, etc.
Async alerts
and actionbar updates, with generic log format including detailed variables for audit clarity.
Performance
Heavy computations (geometry, validations) offloaded to async threads.
ConcurrentHashMap
for per-player state tracking.
Bukkit/Spigot API calls executed
only
on the main thread (scheduled).
Localized block scans; no heavy world entity iterations.
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,
Aug 10, 2025
View on SpigotMC
Resource Information
Author:
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Total Downloads:
256
First Release:
Jul 27, 2025
Last Update:
Aug 30, 2025
Category:
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All-Time Rating:
3 ratings
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