Hey guys! Its finally here! I have completely re-coded ItemJoin to represent a much better vision. Now with NO LAG and a new config setup. This making things much smoother and easier.
WARNING: Since this is ItemJoin "2.0" this will cause ALL config files to regenerate. Don't worry! We have an auto-backup system to save your old configuration files.
Added:
SUPPORT FOR ITEM ID'S
message: option to message the player instead of running a command as console or player.
count-lock prevent-modifier. With this modifier you will be able to place INFINITE amounts of this item.
cancel-events prevent-modifier. Cancel actions on that item such as if its a book it will cancel "opening it" to read it. Useful for bound commands.
FULL Offhand support.
New slot system implemented. Slots 0-36, Helmet, Chestplate, Leggings, Boots, and Offhand.
Customizable permissions per item (to get them). permission-node: 'itemjoin.world.first-item'
Delay to getting the items (Customizable) (Default is 2 seconds after joining).
World checker command! /itemjoin world
List available items command. /itemjoin list
Bind-Commands to Offhand items.
Support for previous CraftBukkit/Spigot versions. (Now disables Offhand support if you are not running the correct version of CraftBukkit/Spigot.)
ItemJoin-ONLY items are now optional. "The custom ItemJoin NBT Tags identifier". ItemJoin-Specific-Items: true
Fixed:
Skull_Item lag!
ItemJoin is now 100% Lag Free! FIXED ALL LAG!
Players not getting regular "non-firstjoin" items on first join!
UTF-8 encodings creating a weird error.
/itemjoin reload causing errors if ran by console.
Changed:
100% Re-coded ItemJoin. All brand-new smooth code.
The items.yml now has a new setup. Instead of the slot defining the item. A random name (your choice) now defines the item!
Please see the Documentations page if you need any help with these new updates! Have any ideas or requests that you would like to see in ItemJoin's future? Please submit a feature request!