This plugin grants the ability to give highly custom items to players upon join, respawn, world-switch, region-enter, region-exit, first-join, and first-world. This is a multi-purpose plugin for giving items to players on a hub server, minigame servers, or even competitive servers such as survival, factions, skyblock, and other alternative game settings. You can set up an infinite amount of items for any specific world(s) you define. Players can be given the item every time upon joining or limit them to a set amount so they do not have any duplicate items. There are so many possibilities and limitless features but only if you want that ability. If there is a feature you are looking for it is likely to have already been implemented.
This plugin can be used with
Chest Commands,
BossShop,
DeluxeMenu's, or even
CustomGUI which will allow the creation of menus made of items which ItemJoin could have an item with a command bound to open these menus or to execute commands on a compass to warp players to specific locations. There are no specific restrictions for how ItemJoin can interact with other plugins, as long as the plugin of interest has commands to execute their objectives such as /menu, then ItemJoin can utilize that as an ItemCommand.
This plugin is unique for its high functionality and hyperactive developer, if there is a feature that is missing or a new bug in the latest update it will be resolved swiftly. Out of the very few similar category plugins that give items, this is currently the only plugin out there that gives the player an item of their choice in a
specific world, so players do not carry items to a black-listed world. If the world is not defined under the custom item players will not be given that item in the unspecified world although, items will transfer worlds unless it has been restricted, clear on world-switch or use a multi-inventory plugin. ItemJoin is always expanding and adding new quality of life features, other plugins are either out of date, inactive developer, missing features, or limiting items to a specific world is broken! ItemJoin was built on the idea of resolving these problems, to become the ultimate custom items on join plugin!
Individual items can be defined with specific itemflags which give the item special utilizations and modified values.
Each item can be set with specific trigger events called triggers which will determine when the item will be given.
Items can be specified with their own specific ItemCommands which can be executed as an instance console, player, server, message and more available in the wiki.
ItemCommands can be executed with certain actions if defined, multi-click, left/right-click, physical, and/or inventory click, which will allow the user to define different commands for each action.
Executed commands can be charged an economical cost and put on a custom cooldown with custom sounds and particles.
Set custom skull textures and skull owners to player head items.
Supports custom features for player heads, tipped arrows, books, banners, fireworks, leather armor, map items, and more.
Every item slot is supported, including armor slots and crafting slots.
Restrict certain items to a players ip-address, reducing the chances of item abuse.
Give vanilla unmodified items as well as vanilla items which have the functionality of some defined features.
Dynamically updates items when a placeholder is changed.
Toggle blocking ALL item movement or ALL item pickups in specific worlds.
Items can be limited to specific gamemodes.
Specify custom item-usage cooldowns for items that have interaction events such as ender pearls or even food items.
Items can be given a probability of players receiving an item, a random chance.
General commands can be executed upon join, first-join, and world-switch.
Custom enchants and unsafe levels.
Toggle between clearing ALL or only ItemJoin items upon join or world-switch.
Toggle overwriting existing items in players inventories.
The number of features is limitless and its thanks to all of you supporting this plugin and the developer.
Commands You can either use /ItemJoin or /IJ to execute a command.
Code (Text):
itemjoin:
description: Shows the plugin information, specific version, and author including a redirect
to the help menu.
permission: itemjoin.use
aliases: [ij]
usage: |
/itemjoin
Example: /itemjoin
itemjoin help:
description: Displays a page of the available help menu showing the available commands.
permission: itemjoin.use
usage: |
/itemjoin help
Example: /itemjoin help
Example: /itemjoin help 2
Example: /itemjoin help 3
Example: /itemjoin help 4
Example: /itemjoin help 5
Example: /itemjoin help 6
Example: /itemjoin help 7
Example: /itemjoin help 8
Example: /itemjoin help 9
itemjoin reload:
description: Reloads all plugin configuration files and caches any new data.
permission: itemjoin.reload
usage: |
/itemjoin reload
Example: /itemjoin reload - Configuration(s) Reloaded!
itemjoin menu:
description: Opens a GUI Menu to allow the view, modification, and creation of all custom items.
permission: itemjoin.menu
usage: |
/itemjoin menu
Example: /itemjoin menu - The creator menu has been launched!
itemjoin info:
description: Displays any needed information for the item you are holding, such as material type
and in legacy versions the data-value.
permission: itemjoin.use
usage: |
/itemjoin info
Example: /itemjoin info - The item type is WOODEN_SWORD.
itemjoin world:
description: Shows you what world you are in, useful for debugging purposes.
permission: itemjoin.use
usage: |
/itemjoin world
Example: /itemjoin world - You are in the world Pandora_the_end.
itemjoin list:
description: Shows you what items are defined and their respective enabled worlds.
permission: itemjoin.list
usage: |
/itemjoin list
Example: /itemjoin list - Current defines items are map-item, ultra-item.
itemjoin updates:
description: Checks for any available updates for the plugin.
permission: itemjoin.updates
usage: |
/itemjoin updates
Example: /itemjoin updates - You have requested to check for available plugin updates!
itemjoin upgrade:
description: Forces the plugin to update to the latest version if a new version is found,
a server restart will be required for changes to take effect.
permission: itemjoin.upgrade
usage: |
/itemjoin upgrade
Example: /itemjoin upgrade - You have requested to force update the plugin.
itemjoin permissions:
description: Displays a page of every permission node showing which permissions are
enabled/disabled for the player, including custom item nodes.
permission: itemjoin.permissions
usage: |
/itemjoin permissions
Example: /itemjoin permissions - You have the permissions itemjoin.reload.
Example: /itemjoin permissions 2 - You have the permissions ultra-item.
itemjoin get:
description: Gives the specified custom item and the amount you specified to the player's inventory.
permission: itemjoin.get, itemjoin.get.others
usage: |
/itemjoin get
Example: /itemjoin get Ultra - You have received the item [Ultra]!
Example: /itemjoin get Ultra 12 - You have received 12x of the item [Ultra]!
Example: /itemjoin get Ultra RockinChaos - You have given the item [Ultra] to RockinChaos!
Example: /itemjoin get Ultra RockinChaos 8 - You have given 8x of the item [Ultra] to RockinChaos!
itemjoin getOnline:
description: Gives the specified custom item and the amount to all online players.
permission: itemjoin.get.others
usage: |
/itemjoin getOnline
Example: /itemjoin getOnline Ultra - You have given the item [Ultra] to RockinChaos!
Example: /itemjoin getOnline Ultra 8 - You have given 8x of the item [Ultra] to RockinChaos!
itemjoin getall:
description: Gives all custom items to the specified player.
permission: itemjoin.get, itemjoin.get.others
usage: |
/itemjoin getall
Example: /itemjoin getall - You have received all of the ItemJoin items.
Example: /itemjoin getall RockinChaos - You have given RockinChaos all of the
ItemJoin items that are available.
itemjoin remove:
description: Removes the specified custom item and the amount you specified from the player's inventory.
permission: itemjoin.remove, itemjoin.remove.others
usage: |
/itemjoin remove
Example: /itemjoin remove Ultra - You have removed the item [Ultra]!
Example: /itemjoin remove Ultra 12 - You have removed 12x of the item [Ultra]!
Example: /itemjoin remove Ultra RockinChaos - You have removed the item [Ultra] to RockinChaos!
Example: /itemjoin remove Ultra RockinChaos 8 - You have removed 8x of the item [Ultra] to RockinChaos!
itemjoin removeOnline:
description: Removes the specified custom item and the amount from all online players.
permission: itemjoin.remove.others
usage: |
/itemjoin removeOnline
Example: /itemjoin removeOnline Ultra - You have removed the item [Ultra] from RockinChaos!
Example: /itemjoin removeOnline Ultra 8 - You have removed 8x of the item [Ultra] from RockinChaos!
itemjoin removeall:
description: Removes all custom items from the specified player.
permission: itemjoin.remove, itemjoin.remove.others
usage: |
/itemjoin removeall
Example: /itemjoin removeall - You have removed all of the ItemJoin items from your inventory.
Example: /itemjoin removeall RockinChaos - You have removed all of the ItemJoin items from RockinChaos.
itemjoin enable:
description: Enables the use of custom items for all players or specified player globally
or specified player and world.
permission: itemjoin.enable, itemjoin.enable.others
usage: |
/itemjoin enable
Example: /itemjoin enable - You have globally enabled custom items.
Example: /itemjoin enable RockinChaos - You have enabled custom items for RockinChaos!
Example: /itemjoin enable RockinChaos world_the_end - You have enabled custom items for RockinChaos
in the world world_the_end!
itemjoin disable:
description: Disables the use of custom items for all players or specified player globally
or specified player and world.
permission: itemjoin.disable, itemjoin.disable.others
usage: |
/itemjoin disable
Example: /itemjoin disable - You have globally disabled custom items.
Example: /itemjoin disable RockinChaos - You have disabled custom items for RockinChaos!
Example: /itemjoin disable RockinChaos world_the_end - You have disabled custom items for RockinChaos
in the world world_the_end!
itemjoin purge:
description: Purges ALL data or the specified data from the database file for ALL players
or the specified player.
permission: itemjoin.purge
usage: |
/itemjoin purge
Example: /itemjoin purge - You have purged ALL data from the database file!
Example: /itemjoin purge first-join - You have purged ALL first-join data from the database file!
Example: /itemjoin purge first-world - You have purged ALL first-world data from the database file!
Example: /itemjoin purge ip-limits - You have purged ALL ip-limit data from the database file!
Example: /itemjoin purge first-join RockinChaos - You have purged ALL first-join data of RockinChaos
from the database file!
Example: /itemjoin purge first-world RockinChaos - You have purged ALL first-world data of RockinChaos
from the database file!
Example: /itemjoin purge ip-limits RockinChaos - You have purged ALL ip-limit data of RockinChaos
from the database file!
Permissions Please note; permissions are case sensitive, including the world names!
Code (Text):
itemjoin.*:
description: Grants access to all aspects of the plugin, including every permission node.
default: false
children:
itemjoin.all: true
itemjoin.all:
description: Grants access to all aspects of the plugin, including every permission node.
default: false
children:
itemjoin.use: true
itemjoin.reload: true
itemjoin.menu: true
itemjoin.updates: true
itemjoin.upgrade: true
itemjoin.permissions: true
itemjoin.list: true
itemjoin.purge: true
itemjoin.get: true
itemjoin.get.others: true
itemjoin.remove: true
itemjoin.remove.others: true
itemjoin.enable: true
itemjoin.enable.others: true
itemjoin.disable: true
itemjoin.disable.others: true
itemjoin.bypass.inventorymodify: false
itemjoin.use:
description: Grants access to basic plugin commands.
default: true
itemjoin.menu:
description: Grants access to the menu command.
default: false
itemjoin.reload:
description: Grants access to the reload command.
default: false
itemjoin.updates:
description: Grants access to the updates command.
default: false
itemjoin.upgrade:
description: Grants access to the upgrade command.
default: false
itemjoin.permissions:
description: Grants access to the permissions command
default: true
itemjoin.list:
description: Grants access to the list command.
default: false
itemjoin.purge:
description: Grants access to the purge command.
default: false
itemjoin.get:
description: Grants access to the basic get commands.
default: false
itemjoin.get.others:
description: Grants access to all get commands that could affect other players.
default: false
itemjoin.remove:
description: Grants access to the basic remove commands.
default: false
itemjoin.remove.others:
description: Grants access to all remove commands that could affect other players.
default: false
itemjoin.enable:
description: Grants access to the basic enable command.
default: false
itemjoin.enable.others:
description: Grants access to all enable commands that could affect other players individually.
default: false
itemjoin.disable:
description: Grants access to the basic disable command.
default: false
itemjoin.disable.others:
description: Grants access to all disable commands that could affect other players individually.
default: false
itemjoin.bypass.inventorymodify:
description: Players with this permission will bypass any item movement restrictions.
default: false
Item Permissions These are the permission(s) required for players who are not a server administrator to receive the item(s).
Code (Text):
itemjoin.<world>.<item>:
description: Gives permission to get a specific item in a specific world.
Replace the <item> argument with the name of the specified item and
the <world> argument with the name of the world to receive that item.
itemjoin.<world>.*:
description: Gives permission to get all items from the specified world.
Replace the <world> argument with the name of the world to receive that item.
While this permission is NOT given by default, ALL items have their permission requirement disabled by default. In order for this permission to work (only if you intend on using item permissions), in the config.yml set Permissions.Obtain-Item to TRUE.
If you want to have a custom permission node for each item, you can set up individual ones which will supersede the default node shown above. All you have to do is add the permission-node to your item, in this case, we will call it
itemjoin.specialty but it can technically be anything such as
chicken.fingers. The permission you choose will need to be given to the player and added to the item in this format
permission-node: 'itemjoin.specialty'. Lastly, custom permission nodes can be used interchangeably with the default permission nodes in the instance where you only want a few items to have custom permission nodes.
If you wish to see a method added feel free to submit a request on GitHub!
Does ItemJoin support placeholders?
Yes, ItemJoin has few placeholders by default but you can hook ItemJoin with PlaceholderAPI for ultimate placeholders! Just set PlaceholderAPI to true in the config.yml
Does ItemJoin support multiple worlds?
Yes, ItemJoin gives items to each specified world in the items.yml. Any worlds not defined in the items.yml will not receive items.
You can also have ItemJoin hook into Multiverse-Core & Multiverse-Inventories so you can have different items per world without clearing the player's inventory when they switch worlds. Just set Multiverse-core and Multiverse-Inventories to true in the config.yml.
Can I get items on first-join only?
Yes, ItemJoin has extreme compatibility with first join mode. All you have to do is simply add the first-join itemflag to each item in the items.yml to get that item on first join only. You can make it so only a set of items are given on first-join and others are given every time, or simply just make it so all items on first-join. If you want to receive the item every time you join again, just simply remove the first-join itemflag from the item.
Can I limit items to specific players ip-address?
Yes, ItemJoin has extreme compatibility with ip limit mode. All you have to do is simply add the ip-limit itemflag to each item in the items.yml to limit those items to the specific players ip. You can make it so only a set of items are given in an ip-limit and others are given regardless of the ip-address, or simply just make it so all items in an ip-limit. You can also specify the first-join itemflag to work alongside the ip-limit itemflag to limit items ip-address as well as give them upon first joining only.
Does ItemJoin have any dependencies?
ItemJoin has ZERO required dependencies but there are some optional ones that can make your experience much better!
You can learn more about these API / Hooks on the wiki page.
Vault - You can hook into Vault to use your economy on ItemJoin's commands!
PlaceholderAPI - You can use all of these placeholders on any part of ItemJoin! Whether its commands, name, lore, skull-owner, book-lore, authors, etc! All parts of ItemJoin are hooked into PlaceholderAPI.
Multiverse-Core - Only used for Multiverse-Inventories as ItemJoin already has multi-world support without this.
Multiverse-Inventories - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management.
xInventories - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management.
PerWorldInventory - Easily set world inventories using ItemJoin. You can make it so you get the items on join and world change without clearing the player's inventory! Very helpful with ItemJoin inventory management. I have recently seen this plugin start to pop up everywhere and it seems like an amazing alternative to Multiverse-Inventories.
PerWorldPlugins - As it is not recommended since ItemJoin is disabled in any world that is not defined under world-list but, ItemJoin does support PerWorldPlugins if you happen to have it running on your server for some reason and ItemJoin will be disabled in worlds that are not allowed by PerWorldPlugins.
AuthMe - Items will be given after the player types the login command and fully registers to AuthMe.
WorldGuard- Items will be given after the player enters the specified region defined under each item, upon leaving the region the items will be revoked. This allows the creation of region only items and can only be used in the specified regions unless defined otherwise.
TokenEnchant - Items will now be able to be given specific TokenEnchantments when receiving them.
BetterNick - If items for some reason end up breaking and you use this plugin, setting this to true could resolve issues with items not working properly. This allows ItemJoin to easily find your original player name and UUID if you are nicknamed using BetterNick.
HeadDatabase - Items can now hook into HeadDatabase and fetch player heads from there using <hdb-head id>.
A massive thanks to those who have donated to help support the plugin's development. It is not the amount donated that matters, it is the fact that these supporters donated to support what they love. Even the smallest donation means so much because it grants the feeling that I have created something that is wanted. Every donation inspires and gives me the motivation to keep this plugin alive and thriving.
Supporters who are listed with an UNK value are those who I am unable to calculate the amount donated. If you are of these supporters and know the amount you contributed, please contact me and I will fill in the proper value. If you wish to be apart of these amazing supporters, consider donating as it is the best way to say thanks to the developer!
★ Requested Changes ★ Please Pm me with feature requests! I will always look them over and get back to you.
Crossed Out requests means that they have been completed. no.1)...