Gives the item once upon the player joining for the first time. It will also give the item to the player every time they respawn as long as they didn't respawn at a bed or anchor.
Region triggers for custom items were causing a lot of message spam for overwrite or inventory full failures in addition to debugging messages. This would happen every time the player moved which was not intended.
The first-join trigger/executor was being ignored for Active-Commands defined in the config.yml. Proper function is now restored, first-join will only execute once per-world.
Please see the documentation page if you need any help with these new updates! If you have any ideas or requests that you would like to see in ItemJoin's future please submit a feature request.