AbyssalLib icon

AbyssalLib -----

An all-purpose library, which makes integration easier aswell



Worldgen features, more block features, alot of rewrites
New:
  • Structure API along with ingame Structure Block for saving/loading ingame
  • Worldgen API for generating features with json config support (default has ore, geode, spring and structure and more)
  • Color API for Color conversions, creation, and more
  • ItemPredicate for weak stack checks
  • Transaction and Batch query support for Database
  • MySQL implementation for Database
  • A few other useful methods for queries and batch queries
  • From-scratch Energy API with EnergyUnit support and builtin Energy Network
  • Loot table API rewritten to be datadriven, can also be now used to replace or merge with vanilla tables
  • More hooks for CustomBlock, and more properties for it
  • Almost all loaders can now be used to load relevant object from jar or a folder
Changes:
  • Particle API now uses ColorProvider instead of Gradient
  • Tag API now uses ItemPredicate, and has overall been rewritten
  • DataComponent uses Type instead of ID, this also removes all reflection related to data component API (thus making it faster than before)
  • CustomBlock#place no longer resets placed blocks state (this also means if calling via API, the vanilla block should be placed before calling CustomBlock#place)
  • Try utility has been entirely rewritten, any usages must update to new format
  • insert() no longer refers to INSERT_OR_REPLACE, use new replace() chain
  • All database operations (player statistics, block manager etc) now use optimized db calls (transactions, batch calls, async calls)
Removal:
  • Gradient has been removed (replaced by ColorProvider)
  • Removed Deprecated Energy and Particle API
  • CustomRecipe class
  • RECIPE_CHOICES and RECIPE_TYPES registries
----------, Jan 29, 2026
Resource Information
Author:
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Total Downloads: 536
First Release: May 4, 2025
Last Update: Jan 29, 2026
Category: ---------------
All-Time Rating:
1 ratings
Find more info at darksoulq.github.io...
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