AbyssalLib icon

AbyssalLib -----

An all-purpose library, which makes integration easier aswell



Statistics, ItemMenu, many bugfixes
From now on AbyssalLib will receive smaller updates as well as dev versions (dev only on GitHub)
For Developers: you should now add a lang key `plugin.<plugin_id>` so that you can show a proper name inside ItemMenu (default is plugin_id). Optionally, also add an icon.
New:
  • Statistics Menu, and Item Menu for viewing said content (view permissions in docs)
  • Namespace#icon for specifying the plugin icon to show in /abyssallib content items (textures/items/icon.png)
  • EntitySpawner component for items that spawn custom entities
  • Statistics API for adding custom Statistics to players
  • Command now supports aliases
  • Codecs for all DataComponents
  • Codec#collection and Codec#collection(collectionConstructor) (e.g. codec.collection(HashSet::new))
  • Entity now supports DataComponent (not Vanilla ones, only custom)
  • EnergyContainer component (wrapper for SimpleEnergyContainer)
  • A lot of new codecs in ExtraCodecs and Codecs
  • oversizedInGui field for ItemDefinition
  • Kotlin player and entity extensions for various methods
  • Kotlin GuiBuilder, DamageTypeBuilder, ParticlesBuilder, LootTableBuilder, LootPoolBuilder, RecordCodec
  • Model now includes guiLight, textureSize, ambientOcclusion
  • Model.Element now includes shade and lightEmission
  • Added byte[] data Overloads for all assets (cannot edit them via code afterward)
  • ResourcePack#unregister (does nothing under RSPM; reload RSPM instead)
Changes:
  • Add back many constructors to DataComponents to fix component loading
  • BlockEntity now only serializes variables of type Property<>
  • BlockManager no longer uses TextUtil.GSON for serialization/deserialization
  • AttributeModifier → ItemAttributeModifier
  • Many constructors with easier-to-use versions for DataComponents
  • DataComponent constructor now accepts subclass Codecs (Codec<ToolComponent> instead of Codec<DataComponent<Tool>>)
  • Entity Loading is now fixed
  • Codec<Component> (TEXT_COMPONENT in Codecs) now uses MiniMessage for serializing/deserializing
Fixes:
  • ItemBridge properly loads items now (also fixes ITEM_STACK codec)
  • Registry no longer crashes plugin if a duplicate ID is registered (it skips instead)
  • Item Components randomly not applying
  • Typo in ItemModel which caused it to replace ItemName
  • Possibly fix Entity Spawning
Removal:
  • Logging from SimpleEnergyContainer
  • WorldMeta
----------, Nov 23, 2025
Resource Information
Author:
----------
Total Downloads: 311
First Release: May 4, 2025
Last Update: Dec 1, 2025
Category: ---------------
All-Time Rating:
1 ratings
Find more info at darksoulq.github.io...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings