/priest marry -> setup the Marriage of two players as a priest (/marry still works)
/priest adopt -> setup Adoption of two player as a priest (/adopt priest works as well)
/priest sibling -> setup a siblinghood as a priest (/siblin priest works as well)
/priest stats -> show your stats as a priest
/family create <name> <uuid> -> create players in the database
/adopt list -> Show a list of all adoptions
/sibling list -> Show a list of all siblinghoods
/adopt emoji -> change the color of the emoji in the adopt list or placeholders (you have to be the child in the adoption)
/sibling emoji -> change the color of the emoji in the sibling list or placeholders (you have to be the child in the adoption)
You need to put a "lunaticfamily_" in front, for example "%lunaticfamily_player%".
%player% -> name of the player
%marriage_emoji% -> depending if the player is married, it returns a colored or not colored heart (color can be specified with /marry emoji <color>)
%marriage_emoji_status% -> returns a colored heart, depending if the player is married or not
%marriage_partner% -> the name of the partner
%marriage_priest% -> the name of the priest, if there is one
%marriage_date% -> date of marriage
%adoptionAsParent_firstChild_emoji% -> returns a colored heart, depending if the player has a child
%adoptionAsParent_firstChild_emoji_status% -> depending if the player has a child, it returns a colored or not colored emoji (color can be specified by the child with /adopt emoji <color>)
%adoptionAsParent_firstChild_child% -> the name of the child
%adoptionAsParent_firstChild_priest% -> the name of the priest, if there is one
%adoptionAsParent_firstChild_date% -> date of adoption
%adoptionAsParent_secondChild_emoji% -> returns a colored heart, depending if the player has a second child
%adoptionAsParent_secondChild_emoji_status% -> depending if the player has a second child, it returns a colored or not colored emoji (color can be specified by the child with /adopt emoji <color>)
%adoptionAsParent_secondChild_child% -> the name of the child
%adoptionAsParent_secondChild_priest% -> the name of the priest, if there is one
%adoptionAsParent_secondChild_date% -> date of adoption
%adoptionAsChild_emoji% -> returns a colored heart, depending if the player is adopted or not
%adoptionAsChild_emoji_status% -> depending if the player is adopted, it returns a colored or not colored emoji (color can be specified with /adopt emoji <color>)
%adoptionAsChild_child% -> the name of the child
%adoptionAsChild_priest% -> the name of the priest, if there is one
%adoptionAsChild_date% -> date of adoption
Non player related placeholders:
%marriages_count% -> total amount of active marriages
%adoptions_count% -> total amount of adopted players
%siblinghoods_count% -> total amount of siblinghoods
%marriages_<index>_player1% -> name of first player
%marriages_<index>_player2% -> name of second player
%marriages_<index>_emoji% -> colored emoji of this marriage
%marriages_<index>_priest% -> priest of marriage, if there is one
%marriages_<index>_date% -> date of marriage
%siblinghoods_<index>_player1% -> name of first player
%siblinghoods_<index>_player2% -> name of second player
%siblinghoods_<index>_emoji% -> colored emoji of this siblinghood
%siblinghoods_<index>_priest% -> priest of siblinghood, if there is one
%siblinghoods_<index>_date% -> date of siblinghood
%adoptions_<index>_parent% -> name of parent
%adoptions_<index>_child% -> name of child
%adoptions_<index>_emoji% -> colored emoji of this adoption
%adoptions_<index>_priest% -> priest of adoption, if there is one
%adoptions_<index>_date% -> date of adoption
As I am all coding this all alone, I'm not able to test all features as accurate as I want to. Therefore, there might be some bugs and I appreciate every bug report.