Added support for FancyHolograms, but the holo-head options are disabled for now, as they don't work as well as with DecentHolograms.
The reward system has been reworked! You can now set as many reward ranks as you like. The "others" rank is used for players who are not in the top ranks. You need to replace the rewards section in your config.yml for each MythicMob: OLD config:
Code (YAML):
rewards:
enable: false
commands:
first-damager: "give %player% diamond 1;;say %player% received 1 &bDiamond&r for being the first damager!" second-damager: "give %player% gold_ingot 1;;say %player% received 1 Gold Ingot for being the second damager!" third-damager: "give %player% iron_ingot 1;;say %player% received 1 Iron Ingot for being the third damager!"
NEW config:
Code (YAML):
rewards:
enable: false
#You can set as many reward ranks as you like, starting from rank 1 (see the example below). #The "others" rank is used for players who are not in the top ranks. commands:
1: "give %player% diamond 1;;say %player% received 1 Diamond for being the first damager!" 2: "give %player% gold_ingot 1;;say %player% received 1 Gold Ingot for being the second damager!" 3: "give %player% iron_ingot 1;;say %player% received 1 Iron Ingot for being the third damager!" 4: "give %player% iron_ingot 1;;say %player% received 1 Iron Ingot for being the fourth damager!" 5: "give %player% iron_ingot 1;;say %player% received 1 Iron Ingot for being the fifth damager!" others: "give %player% stick 1;;say %player% received 1 Stick for participating!"
With the new system, in this example, the first 5 players will execute the commands for their respective ranks (1 to 5). All other players who dealt damage to the mob will receive the "others" rank.
If you find any bugs or have new ideas, feel free to contact me privately or on the discussion page.