We've updated the drain brush to now drain waterloggable blocks such as stairs, slabs, leaves and more!
Rotation brushes have been fixed!
A generic polybrush has been added to further improve the brush coverage, with this change we can fill in missing brush combinations easily. (Think of a biomeVoxelBrush or a BiomeDiscBrush)
We've fixed multiple issues regarding the GenerateTreeBrush. See here for more info
If you find any bugs Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the
Issues or our
Discord
For the technical snipers
make drain brush clear watterlogged blocks + some other improvements by @Lennart99 in #118