Version 1.3.2
- [New] Added the following API events:
- BuildPlaceEvent : called once the location of a build has been decided, but before it gets pasted. Cancellable.
- ChestFillEvent : called once the loot of a chest has been decided, but before it gets placed. Cancellable.
- [New] Added the treasure_special treasure file for high value dungeons, currently empty
- [New] Schematic configs can now correctly hold their own configurations for treasure
- [Refactor] Converted system internals to work better with the new treasure file-based loot system
Version 1.3.1
- [Fix] Hotfix for errors in 1.3.1 related to some config changes, apologies for the inconvenience
Version 1.3.0
- [New] New build pack:
the Adventure pack!
- [New] Treasure in chests was remade!
- Added the "chests" config folder
- Added default treasure configs in the chests folder
- Generators now refer to specific treasure files in the config folder instead of containing their own individual lists of treasure
- The lootify command now also adds an "info" section with a human-readable value to help understand what item the entry is for
- Configurations for schematics can override their generator's treasure config by setting the treasure file in the schematic's configuration
- Lootify command now writes to the treasure configs
- Lootify command should now fully work
- [New] Ender crystals no longer show the bottom pedestal
Note: It is recommended but not mandatory to delete the generators config