This update contains mainly bugfixes and performance improvements with one advanced config addition.
Changes:
Add a no-op on failure option (default false) for break block mechanic fixing item use mechanic consuming the action and causing the tool break block mechanic to break.
item use mechanic will no longer drop buckets that are full/empty if the target block cannot be filled/emptied
Fix fire aspect being applied even if the damage event was cancelled for weapon attack mechanic
Internal redesign of the fake player used for interacting such as by moving it to the world spawnpoint instead of 0,32000,0 (preventing sync chunk loads*)