Set CustomEnchantsWorld to empty array [], which means that the plugin enables all its effects on all world registered in the server. This should fix the "This enchant doesn't allow you to use in this world" issue. If you wish to only let the plugin take effect on a specific world, then follow the steps below:
1. Turn off server
2. Locate the config.yml in plugins/CustomEnchantments3
3. Enter your world in CustomEnchantsWorld section
Example:
- Security Patch
- Added EnableAuthorizationYML in the config.yml with a default value of 'false' to reduce the hassle of users setting up in aternos, but it's highly recommended to set it to true if you want a specific player to access the plugin admin commands. If 'false' then players with OP role can use the plugin admin commands, otherwise if true, then only the players that are listed inside the Authorization.yml can use the plugin admin commands.
MODIFICATIONS:
- Major overhaul on Particle Handler, PotionEffect Handler, Attribute identifier, and ItemFlag identifier to support 1.21.5 while maintaining backward support down to 1.16
- Increased Treasure Item rarity chance from 2% to 5%, can be modified in config.yml (TreasureItemChance)
NEW CRAFTING RECIPE:
- Added Mana Splash Potion - Add Mana to player within the surrounding area
- Added Anti Mana Splash Potion - Drains Mana to player within the surrounding area
- Added Fire Splash Potion - Inflict flame and removes fire resistance
- Added Dynamite - Explodes on target
NEW HELP GUI TREASURE ITEMS
NEW TREASURE ITEM
- Wind Orb [MC-1.21+]
- Magical Amethyst [MC-1.17+]
- Ancient Chicken BBQ
- Ancient Netherite Scrap
[PREMIUM] Trading Modifications:
- Added Market Capitalization and Circulation Supply
- Default Max Raco Supply is 1_250_000 (Can be adjusted in config.yml)
- Default Price for Raco is 0.1 CLVL (Can be adjusted in TradeData.yml)
- Buy/Sell adjustment factor is 0.008%. Selling too much burns a portion of CLVL (to avoid spam buy/sell)
- Earning Raco from Mob kill, Give command, P2P Payment, Quest rewards, Buy and Sell Exchanges, Heist Enchant, and Treasure bonus will also adjust the total circulation supply
Note:
This is just a trial version of the CE3 Plugin, since a lot of you requested for 1.21.4 update and I included a backward compatibility, I don't entertain any discussions about this resource
Backward Compatibility: 1.16.4 to 1.21.4
Bug Fix:
- Sell item in raco on invalid price
- Custom Item (BOW) - Removed bow damage on melee [which doesn't make sense], set to 0.8 from custom damage
- Custom Item (BOW) - Fixed arrow damage to custom damage (custom damage)
- Fixed Bow invalid damage on arrow hit to player/entities
- Fixed MagicWand damage: MagicDamage = (WAND_DMG * 3)
- Fixed Invalid Magic Damage causing 1 hit on magic wand enchantments
- Fixed value pass error on brilliance enchantment
- Fixed Regain bug [ not working on sudden hit ]
Modifications
- Major overhaul to Custom Enchantments (removed dependency to Enchantment.class)
- Optimized plugin command handler
- Chance of getting a lootItem per chest slot is increased to (10% * rarityChance %) from (5% * rarityChance %)
- Custom Item (BOW) critical damage set to [dmg = weaponDmg + (weaponDmg * 1.5)]
- Bow/CrossBow velocity changed to [0.8 + ((UNSWERVING_SHOT/5) * 0.3)] which increase the projectile distance on MAX UNSWERVING_SHOT
- AUTO_FARM: Set auto farm chance to 10% per level (from 8%)
- SUDDEN_BLOW: Added blindness particle effect + lightning (no damage)
- Changed sound effect to orb pickup on buying Custom Enchantments in shop
- Debuff: Mana regen rate set to (0.05 + (INTELLIGENCE * 0.0495)) from (0.2 + (INTELLIGENCE * 0.1))
- ManaCost Adjusted: Making abilities less expensive on higher level
totalCost = (manaCostMultiplier * (ENCHANT_LEVEL - 1) * mana_cost)
totalCost = totalCost - (totalCost * (10% * INTELLIGENCE))
- Fireball damage buffed: bonusDamage = MagicDamage * MagicBonusDamage | Fireball I + INTELLIGENCE 200 = 21dmg
- Blackhole damage buffed: TotalDmg = LEVEL * (MagicWand + 0.2) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- SuperNova damage buffed: TotalDmg = LEVEL * (MagicWand + 0.3) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- Nebula damage buffed: TotalDmg = LEVEL * (MagicWand + 0.1) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- Lightning damage buffed: TotalDmg = LEVEL * MagicDamage * MagicBonusDamage
- Storm damage buffed: TotalDmg = LEVEL * (MagicWand + 0.5) * 3 * (MagicBonusDamage / 2)
- Mana Burn buffed: ManaDrain = LEVEL * (WAND_DMG + 5) * 3 // Increased drain effect to counter high level mages
- Falling star damage buffed: TotalDmg = LEVEL * (MagicWand + 2) * 3 * MagicBonusDamage
- Magic Resist Enchantment set to max level [5]
- Magic Resist Enchantment set to absorb 3% of MagicDamage per level, Maximum that the player can absorb is 60% (complete armor set at max level MR)
- Added Basic Magic resist to PLAYERS with INTELLIGENCE attribute, AbsorbDmg = TotalMagicDamage - 25% MAX INTELLIGENCE | Absorb 25% damage on max INTELLIGENCE
- Light Spirit buffed: TotalMagicDamage = 1.8 * level * 10% of MagicBonusDamage
- LifeSteal buffed: HealthStolen = totalDamage * (8% * level), chance of 10% per level (Max 30%)
- Bleed modified: TotalDamage = 2 * level * (level * 3 seconds)
- Critical modified: TotalDamage + 50% * level, chance of 5% per level (Max 25%)
- Poison modified: TotalDamage = 1.6 * level * (level * 4 seconds)
- Mana Steal modified: StolenMana = 3 * level to players, 1 mana to mobs
- Execute modified: Damage = (LEVEL * 1.5) * MissingHealth%
- Juggernaut buffed: Deals 1.5 critical damage per level
- Confusion adjusted: Effect triggers every 4 ticks for 5 seconds
- DragonBreath adjusted: gain bonus damage (1.5 * level) and inflict flame within 2 block radius
- Tank enchantment set to max level [5]
- Tank enchantment to absorb 3% of physical damage per level and 1% of critical damage per level. Max of 60% absorb to physical damage and 20% on critical
- Poisonous Thorns: Deals bonus damage of (0.5 per level) + poison for (2 seconds x level) (Max level: 10) chance of 5% per level
- Freeze: Deals bonus damage of (0.2 per level) + freeze (2 seconds) (Max level: 10) chance of 5% per level\
- Omnivamp: get 5% of enemy health, chance of 5% per level
- Blindess: apply (1.5s x level) blindness to attacker, 10% chance
- Regain modified: Up to 5 levels, cooldown will be deducted by 10s per level
- ManaShield: Absorb 100% of damage and convert it to a mana cost, cost is deducted by 5% per level of the 50% damage taken
- Sturdy: Absorb physical damage (2% per level)
Skill Modifications
- Berserk: get bonus damage of (0.2) x hpLost x BERSERK_LEVEL
- SwordMastery: 1 bonus damage per level (only works on swords)
- Penetration: Reduce enemy Damage Resistance by 0.5% (5% on MAX level)
New Features:
- Dummy shop type can now absorb damages [shows in subtitle]
- Create shop with entity types: [horse, piglin, pillager, sheep, villager, witch, wolf] for fun experience
- Open Shop using command '/ce shop' [Must be enabled in config.yml]
- Added MagicBonusDamage: (1 + INTELLIGENCE * 0.01)
- New Command: "/ce help"
- NEW SHOP
- Animal Armor Enchantments shop [Horse Armor]
- NEW ENCHANTMENT:
- Companion Healing (5 levels)
applies healing to Animal Armor [0.2hp * LEVEL] per 5 seconds
PLEASE READ Hello everyone, I noticed that a lot of you liked my
Custom Enchantments 2 plugin but sadly I no longer work for the plugin, for the past 2 years I was enjoying my career while being a student but now I have to face a new challenge of my life. Life is hard and I have to put much effort into it.
Before I will fully abandon this plugin, I would like to give you guys a gift for this New Year (2023), a free update of my CE3 plugin.
I hope this last free update of my ce3 plugin will give you guys joy,
some enchantments from ce2 may not work on ce3v1.0.5 but it will not delete your world or delete all your items, just make a backup of your server before migrating to a different version of the plugin. For more info about my CE3, just visit this link
ce3 or
plugin_wiki
I would like to thank everyone who came to use my plugin and enjoyed playing it even though it has a ton of bugs
, anyways, I will not reply to any threads/posts/conversations related to this, JayMar921 is out.
NOTE: This version was programmed/built differently, it will not be compatible with the CustomEnchants 2
About This plugin is basically an advanced version of the previous custom enchantments 1 and 2 developed by JayMar921. The plugin is so called an advanced plugin because it has a built in Skilling System, Player Classifications, (CE Currencies/Quests [coming soon]) and an RPG feels in the game.
Skill System Skill System is new to Custom Enchants 3, it is used for players to upgrade their skills and focus on what attribute they want to focus. There are three (3) main attributes in the skill system which are STRENGTH, AGILITY, and INTELLIGENCE. The 3 main attributes also has three passive skills and players can only upgrade their passive skills depending on what classification they choose.
Classification Custom Enchantments now adopt RPG feels in-game, it now has classification players for them to focus on specific skill and enchantments(active skill). There are three (3) classification as of now and these are WARRIOR, ARCHER, and WIZARD. For WARRIOR class players, they can only use sword enchantments. For ARCHER class players, they can only use BOW enchantments. For WIZARD class players, they can only use magic enchantments, all players can use fireball. ARMOR/SHIELD/TRIDENT/TOOL enchantments are global.
Enchantments (Active Skills) Enchantments and Active Skills can be called interchangeably in the plugin. There are some enchantments that needs a certain class to be used by the players such as the SWORD, BOW and MAGIC enchantments. Magic Damage is 3 times the physical damage (vanilla damage).
Fixed an issue where the hearts from Tank would not be properly applied.
Fixed an issue where the enchantment limit on combining enchantments was hardcoded to be 8 rather than using the config.
Fixed a bug where combining items in an anvil would apply the incorrect damage values. This often caused the item to lose most of its damage. The stats of an item would also be randomized.
Additions:
Added config option to enable/disable the custom crafting items
-
[Major Issue] Fixed Plugin crashes when WorldGuard Plugin is not present
-
Added EnableParticle option in [config.yml]
-
Fixed crafting 'Bowl' gives status
I modified the
world guard again, but this time I used flags.
Flag: use, build, block-break, block-place is for breaking with the tool-related enchants
Flag: chest-access is for opening chests
Flag: PVP, mob damage, animal damage is for weapons enchantment and attacking the event
Fixed: Disable enchantment option [config.yml]
Update 2.1.4b
-Added disable option for WorldGuard [config.yml]
-Modified WorldGuard
-Modified Tank enchantment
-Added Player health log in console (leave/join server) [Tank health tracing]
-Fixed Enchant Updater (bugs when enchant is disabled | causing lag)
What's New? -Redesigned Interface
-
Combat Events are modified
-
Bosses was Removed (moved to
EpicMobs plugin)
-
Raids was removed (moved to
EpicMobs plugin)
-Level buying was removed
-Soul Eater
The player loses
100 souls upon death
-Mobs Equipped
Mobs can now trigger enchantment effects when they pick up an Item with these enchantments
(LightSpirit, Burning, Freeze, Cobweb, Illusion)
Regen Enchantment is now added in Chestplate Enchants shop
New Enchantments
Frozen Hook(Fishing Rod)
Slows the enemy when hit
Stuns the enemy when pulled (1s | 2s) (10% chance)
Max Level 2
Wind Strike(Trident)
Dashes to the enemy(Right Click)
Takes 1hp upon use (2s cooldown)
Deals (10 | 20 | 30) damage
Max level 3
Sudden Blow(Trident)
Deals +20% | +40% damage on hit (10% chance)
Blinds and stuns the enemty for 3s
Max level 2
Hail Storm(Trident)
Slows all entities around 20 blocks
Hail Storm deals up to 25 damage
Spell time: 10s
Cooldown: 200s
Auto Farm(Hoe)
Harvesting crops will auto farm
up to 70% chance
Max level 3
Focus Fire(Bow)
For every success hit, gain invisibility for 0.5s
Gain additional movement speed for 1s
Heal 2% of max health
Max level 1
-Added
GrindStone compatibility
-Essentials Economy dependency was removed
-Modified Vein Miner
-Fixed Implant particles
-Modified Tank Enchantment
-Modified Lucky Treasures
Stella can be acquired in Lucky Chest, low chance
-Modified Particles
Particles will be off when a player is moving (Light spirit, Blast, Critical)
-Added Enchantment Updater
Old enchantments
(2.1.3h and older) will be updated for the 2.1.4 Enchantments version
Anyways, if there is an issue, just hop into my discord:
5v8BnnPrVH
-Slightly reduced Creeper Boss Damage
Harm 4 to players below 50hp (from harm 6)
Harm 10 to players above or equal to 50hp
Harm 20 to players above or equal to 100hp
(It should counter players with Aurelium Skills)
(
Creeper boss should remain OP! as it has OP loots!)
-Modified Tank Enchantment, if player has more than
40 health plus with a health scale of
20.0, their health resets back to
20.0.
-Moved ArmorStatus from Config.yml or ArmorStatus.yml
since Admins have a hard time resetting config.yml after new version was installed.
-Remove [Unbreaking 1] in Shop GUI
-Telekinesis can now be disabled
-All bosses are added slight resistance and damage
-Titan/Zomboss/Skeleton/Spider bosses now has AOE(Area of Effect) Damage/negative effects
-Fixed Stella warning on each bows
-modified worldguard
-modified anti dupe system
-modified boss buying system (players cannot spawn eggs in guarded regions)
-modified Implant effect
-modified witch boss regen chance
-added ultimate witch sword
Minor Update 2.1.3a
-Added AllowWanderingBosses in config.yml (Bosses and Wandering bosses is now separated)
-Disabled players from spawning bosses if "AllowBoss" is disabled
-/ce reload will now remove bosses nearby [30 blocks] from each players ingame
-Creeper/Witch bosses are slightly slightly buffed
Minor Update 2.1.3a
-Added AllowWanderingBosses in config.yml (Bosses and Wandering bosses is now separated)
-Disabled players from spawning bosses if "AllowBoss" is disabled
-/ce reload will now remove bosses nearby [30 blocks] from each players ingame
-Creeper/Witch bosses are slightly slightly buffed
[Update 2.1.3 Release] Modifications -Fixed Telepathy and Experience not working on nether
-Raid Chance reduced by 70%
-Random Boss spawn chance reduced by 80%
-Treasure boss spawn Chance was set to 5e-8
-Setting enchant price to '0' will disable the enchantments (beta)
-Death Grimoire increased max damage to 50hp per curse
-Enabled Explosion on DeathAngel
-Fixed Distance issue on Frozen Tree
-Modified Raid, players cannot place blocks near portals
-Modified Anvil Enchanting
-Modified Bosses resistance
-Modified Regain Enchantment
-Modified Raid Spawns
New Stuff -Added deepslate ores in vein enchant
-Added Enchantment Limit
-Added Custom Enchants in Enchantment Table (beta)
-Added Crafting System wich adds ItemStatus to Armors and Weapons(beta)
-Added Anti Duplication (beta)
-Added Raid Portal Protection
-Added World Guard (/ce worldguard) (beta)
-Added World Guard protection
-Added World Guard trust list
-Added Glow (player glow if has tools/weapons/armors with ce in inventory)
-Added /ce glow (enable/disable glow) (op)
-Added /ce storm (enable/disable storm right click)
-Added Legendary Sword(Witch boss Loot) (top 2 OP weapon)
-Added Ultimate Legendary Sword(Creeper Boss Loot) (top 1 OP weapon)
Kumandra's Support -Added Quests
-Shops compatibility
Language Folder -Added Spanish Translation by Lilith
-Added Italian Translation by
PlayerUan
WORLD GUARD - It doesn't mean you have world guard plugin you need don't create /ce worldguard. You must create a worldguard by doing /ce worldguard save "nameOfLocation" to avoid enchantments destroying stuff in protected areas. You can also /ce worldguard trust "playerName" to trust a player on breaking stuff in protected areas.
[Config]
Added BUY_BOSS_SHOP, default value EVERYONE
Added BossDamageNegate, Percentage on how much damage will the boss absorb
Added HostileMobsDmgNegate, Percentage on how much damage will hostile mobs absorb
Added AllowPhoenix, if disabled, players with phoenix items will not work
Added STORM_COOLDOWN, default value 120
Added PHOENIX_COOLDOWN, default value 600
Added creeper_boss_explosion_animation, default value false, if disabled, creeper boss wont do explosion animation
[Changes]
Modified sturdy enhantment, gives player up to resistance 3
Modified some bosses [Creeper boss, Witch, Zomboss, Spider] *buffed*
#Support the developer
[Update 2.1.2a] -
Added server reload support for Death Head (Avoid losing item upon server reload)
-Castle Structure generation can be
disabled (config.yml)
-
Fixed Runnable issue caused by Frozen Tree
-Purpur Server support
-
Added /customenchantments command [gives admins permission to get custom enchantment books]
-
PvPManager Support
-
Fixed Glow Issue (1.16)
#Support the developer
[UPDATE 2.1.2] Bug Fixes
Fixed Upgrading Enchantment using an Enchantment Book at anvil
Fixed Duplicating Death
Fixed Lag issue (Caused by duplicating death)
Fixed Miner Radar issue 1.16
Fixed Flower replacing fences
Fixed buying UI issue for 1.16
Fixed Papermc Support [1.16-1.17]
Fixed Upgrading Enchantment [PaperMC Server]
Fixed Buying levels with Essentials/Vault[1.16]
Additions
Language Support [PORTUGUESE] not 100% accurate, only affect on UI
Witch Boss Witch boss loots will no longer share reward with other treasure bosses Added [Witch Armor Set, Witch Sword, Grimoire of Death]
Added /enchantshop permission (config.yml)
Added Custom Enchantments in loot chests(villages/treasure chests)
Castle Ruins [1.17] The castle ruins will be generated 2000 blocks away from spawn and 2000 blocks away from another generated Castle Ruins. Players cannot break, place a block within the area unless if the
Castle Boss has been defeated.
Loots: Kings Armor Set, Kings Sword, Random Swords
Raid
Mage has reduced its damage from Harm
4 to Harm
2, removed burning blocks from Lightning
Modification
Modified LightSpirit from permanent DMG to total damage plus [+145% | +210%] damage
[UPDATE 2.1.2beta] Bug Fixes
Fixed Upgrading Enchantment using an Enchantment Book at anvil
Fixed Duplicating Death
Fixed Lag issue (Caused by duplicating death)
Fixed Miner Radar issue 1.16
Fixed Flower replacing fences
Fixed buying UI issue for 1.16
Fixed Papermc Support [1.16-1.17]
Fixed Upgrading Enchantment [PaperMC Server]
Additions
Language Support [PORTUGUESE] not 100% accurate, only affect on UI
Witch Boss Witch boss loots will no longer share reward with other treasure bosses
Added [Witch Armor Set, Witch Sword, Grimoire of Death]
Added /enchantshop permission (config.yml)
Added Custom Enchantments in loot chests(villages/treasure chests)
Castle Ruins [1.17] The castle ruins will be generated 2000 blocks away from spawn and 2000 blocks away from another generated Castle Ruins. Players cannot break, place a block within the area unless if the
Castle Boss has been defeated.
Loots: Kings Armor Set, Kings Sword, Random Swords
Raid Mage has reduced its damage from Harm
4 to Harm
2, removed burning blocks from Lightning
Modification
Modified LightSpirit from permanent DMG to total damage plus [+145% | +210%] damage
[UPDATE 2.1.2] Bug Fixes
Fixed Upgrading Enchantment using an Enchantment Book at anvil
Fixed Duplicating Death
Fixed Lag issue (Caused by duplicating death)
Fixed Miner Radar issue 1.16
Fixed Flower replacing fences
Fixed buying UI issue for 1.16
Fixed Papermc Support [1.16-1.17]
Fixed Upgrading Enchantment [PaperMC Server]
Fixed Buying levels with Essentials/Vault
Additions
Language Support [PORTUGUESE] not 100% accurate, only affect on UI
Witch Boss Witch boss loots will no longer share reward with other treasure bosses Added [Witch Armor Set, Witch Sword, Grimoire of Death]
Added /enchantshop permission (config.yml)
Added Custom Enchantments in loot chests(villages/treasure chests)
Castle Ruins [1.17] The castle ruins will be generated 2000 blocks away from spawn and 2000 blocks away from another generated Castle Ruins. Players cannot break, place a block within the area unless if the
Castle Boss has been defeated.
Loots: Kings Armor Set, Kings Sword, Random Swords
Raid
Mage has reduced its damage from Harm
4 to Harm
2, removed burning blocks from Lightning
Modification
Modified LightSpirit from permanent DMG to total damage plus [+145% | +210%] damage
Update [2.1.1]
-Added Equipment Shop
Where you can buy armors, swords and bows
-Added Item Stats
loots and equipments bought will have an Item Stats which displays
the (Damage and Critical chance) for swords, (Damage Resistance, Health regeneration rate, and Movement speed) for armors, and (Damage, Penetration chance and penetration damage) for bows.
-Bosses are nerfed
Titan boss movement speed and damage resistance is reduced by 40%
Spider boss movement speed is reduced by 20%
Skeleton boss reduced HitPoints to 350 from 450
Zombie boss reduced damage resistance by 25%
-Modified Phoenix
Fixed block orientation after replacing the chunk
Ender Chests, Barrels and Chests wont be replaced
Players inside the phoenix arena cannot open their inventory
-Buy boss
Added Spider boss
Added Skeleton Boss
Boss prices are now reduced to 150 levels (You can still change the price at config.yml)
-Title Text
-Fixed Title display (Light Spirit, Storm, Grimoire)
-1.16 Support
Implemented backward compatibility, features from 1.17 such as (Enchanted Tree) are disabled
when using 1.16 server.
-Configuration
You can now rename the enchantment name at config.yml
Grimoire cooldowns can be set (Staffs and Players)
After a player dies from explosion, the death head will broken, now there will be 2s delay before the player death head to spawn.
Modified Lifesteal
2.0.6A and to previous versions, the Lifesteal enchant gives regeneration effect to player. now, Player will gain 2.5 hp per chances(20%/30%/40%).
Modified Regen
2.0.6A and to previous versions, the regen depends on regeneration effect. It has been changed in 2.0.6B to avoid effect conflict.
Modified Experience
25% to 15% get exp from ores
25% to 5% exp from (stones, grass, dirts, etc..)
20% to 2% exp from nether blocks
25% to 15% exp from crops
20% to 10% exp from logs
[There will be a chance that the Focus Fire Enchantment to be removed]
[The data.yml is moved to config.yml]
Note: Due to
1.17 is new, there will be a compatibility issue or a bug that might be found, you can leave a review and I will read it. Sorry if there will be no response from me but I received it and will try my best to fix the issue.
Support the developer by donating
due to the motivation in programming this plugin was built and it is for free.
Update 2.0.5a
-Modified raid
-Nerfed light spirit
-Modified Death Chest to Death Head
-Added new loot to raids
-Added /raid and /raidstop command for op players
-Nerfed creeper boss
-Nerfed titan boss
-Fixed Enchanting bug
-Fixed Bossbar issue
-Added Buy Boss Eggs GUI
-Added Zombie Horde Raid (can disable at config)
-Added more stuff to luck chest loot
-Nerfed Burning Enchantment
-Nerfed Titan Boss
-Nerfed Creeper boss
-[Renamed plugin from CustomEnchantments to CustomEnchantmentsByJayMar]
Note: Zombie Horde raid will happen at 4 mc days at medium[30%-60%] chance after installing the plugin, the next Zombie Horde event will happen at 10 mc days interval.
>Fixed Crashing on applying [Death levels/Level up paper]
>Supports Vault 1.7.3-b131 and Essentials v2.18.2.0
>Nerfed Burning Enchantment
>Nerfed Titan Boss
>Nerfed Creeper Boss
>Modified Healing Grimoire
Note: If you encounter issues on prices not loading properly, delete the old data.yml and restart the server. If there is an issue about Vault and Essentials compatibility, this custom enchantment plugin can still run without those plugins installed. Last note, you can go back to previous version if you don't like this patch.
>Fixed Anvil Renaming
>Fixed Healing Grimoire
>Added Creeper Boss
>Added Titan Boss
>Added Grappling Hook (luck chest loot)
>More stuff added in lucky chest loot
>Added Lucky Treasure II
>Added Auto Repair II
>Added Burning Enchantment(Swords and Axes)(Obtained in lucky treasure)
More stuff at:
https://sites.google.com/view/jaymarplugins/plugins/customenchant
-Nerfed Witch
-Nerfed Skeleton
-Added Regen Enchantment(Can only be found on loot chests)
-Added Grimoire of spells (Can be found on loot chests)
-Added Ultimate Grimoire (Craft, recipe is in Grimoire of Spells)
-Added Death Levels (Only works if death chest is enabled)
-Added Healing Grimoire
-Craft Tools using emeralds (same as other tool recipe)
-New Feature: [Vault, Essentials] support
-You still need to buy custom Enchant using levels, but now you can buy levels with money(Economy plugins)
-Added Buy Level GUI (works if Vault and Essential plugin is installed)
-Fixed null name in light spirit
-Fixed Anvil issue when upgrading