First off, thanks to everyone buying the plugin regardless of its early development stage. I worked these days to fix everything and add some of the things you requested, so here you go:
- MyhicMobs support - you can now spawn custom mobs by simply putting their name in the config alongside the number of mobs you wish to spawn (for example "Bob:2" in order to spawn two bobs)
- Potion effects - you can now add potion effects to players near the treasure
- Treasures for everyone - reward everyone who killed a treasure keeper during the hunt.
- Updater - now the plugin announces you when a new version has arrived
- Protecting the mobs - you can now toggle protection of the zombies and other mobs that are set on fire during the day
- Config comments - I recommend copying the newest version of the config as it has comments so you can understand better how the plugin works
- Compatibility - now the plugin supports more versions, as I put all of the particles in the config so anyone can change them (alongside other improvements). The particles were the main breaker, so if you have an error with one of them, simply change them to one of your likings and the plugin will work. Attention! You shouldn't change the DUST particle, to anything else than its previous name due to special behavior in the plugin.
- Added max-treasure-distance that bypasses the world border. Good for when you haven't set your border explicitly, or it's too big. For example, if your border is 20k and max-treasure-distance is 15k, the max the treasure will spawn is 15k
- Fixes:
- Fixed treasure spawning outside the border
- Fixed treasure disappearing on top of snow
- Fixed mystictreasures.bypass not doing anything
- Fixed bug where two treasures could spawn in the same world
- Performance improvements
- Cleaned up the code a bit
- Upcoming updates:
- Placeholders for PlaceholderAPI
- ItemsAdder support