✨ Mystic Treasures | 20% OFF HUGE UPDATE | MythicMobs, Oraxen, ItemsAdder, Nexo support. icon

✨ Mystic Treasures | 20% OFF HUGE UPDATE | MythicMobs, Oraxen, ItemsAdder, Nexo support. -----

Ready to give your players a reason to explore the world?



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  • Full Customization everything can be within your tastes
  • MythicMobs support - spawn your custom mobs and bosses and let your players fight for their lives.
  • ItemsAdder, Nexo and Oraxen support
    • Use custom items as rewards and give your players unique loot for their effort
    • Use custom items for treasure keys
    • Use custom items for mob drops
    • Use custom blocks / furniture as treasure chests and make your player's experience even more epic.
  • [NEW] Waves
    • Did your players think they managed to secure the treasure?
      • Shockwave - the players are thrown away from the treasure with a custom effect
      • Treasure Keepers respawn - you can set that the treasure keepers respawn for a second round of fighting
      • Debuffs - add extra potion effects to help or make it harder for the players to defeat the keepers
      • Anytime you want - set the debuff to appear anytime you want - after the first click on the treasure, or the last (if on the 10th click the treasure opens, you can set the debuff to happen on the 9th)
  • Holograms
    • You can optionally install DecentHolograms or FancyHolograms for amazing holograms above the treasure.
    • It's not mandatory though, you can just edit the basic hologram instead.
    • Leaderboards - show how much the top players have dealth to the mobs, and who
  • Unlimited amount of treasures:
    • Have as many treasures as you'd like and set everything to your taste!
    • Unlimited rarities with unlimited prizes
    • Spawn the treasure wherever you want:
      • Randomly in your world - only in safe locations, inside borders, and outside regions
      • At your current location with /hunt start here
      • In fixed locations set in your config
  • Treasure Keepers - spawn mobs near the treasure in order to keep it safe
    • You can require the players to kill all the mobs before allowing them to claim the treasure. Or not, it's up to you.
    • You can make the mobs spawn when a players gets near the treasure or right when it spawns.
    • Customize your TreasureKeepers
      • Use MythicMobs
      • Set max health
      • Set armor and equipment (with enchantments)
      • Add potion effects
      • Set custom name
      • Set range (spawn 5 to 10 mobs)
      • Set chance of spawn
  • No PVP - you disable PVP near the treasure so the players can focus on fighting the mobs. Or you can enable it and let chaos begin.
  • Treasure Keys - custom keys for every treasure (if you want)
  • Custom item rewards
    • Every items has a chance to be dropped
    • Customize your reward - set custom display name and lore
    • Every item has an amount interval so players won't receive the same amount of an item every time
    • Customize your item's name and lore
  • Command rewards
    • Run commands to give your player all the prizes they'd like
    • Set a chance to run the command
  • Potion effects near the treasure to make the fight more interesting
    • You could help the players with regeneration or jump boost, or you could make it harder by giving them blindness and nausea.
  • Protecting the area against trolling, traps, or destruction
    • Disable placing or breaking blocks, placing liquids, or other things that players might try to do in order to keep the competition away.
  • Prizes
    • Give your players any prizes they want with items or commands as reward types.
    • Reward only the player that opened the treasure the one who dealt the most damage, or everyone that participated in the hunt.
    • Drop the prizes on the ground
    • Configurable chance and custom item support!
    • Let the players open the chest with the random loot inside
  • Menus
    • Active treasures menu - see info about the active treasures
    • All treasures showcase - see info about all the treasures - rewards, keys and treasure keepers
  • PlaceholderAPI support - placeholders to show info about the hunt's status in order to integrate with other plugins:
    • %mystictreasures_x% - display X coordinates
    • %mystictreasures_z% - display Z coordinates
    • %mystictreasures_world% - display the world's name
    • %mystictreasures_active% - display if the hunt is active
    • %mystictreasures_mobs% - display remaining mobs
    • %mystictreasures_remaining% - display remaining time
    • %mystictreasures_participants% - display how many players have participated so far in the treasure hunt (if enabled, shows the number of players that have killed at least a mob)
  • Animations
    • With 3 different treasure chest animations (for now), amaze your player's eyes.
    • When mobs spawn, they rise from the ground to make the fight unforgettable.
    • Lightweight, with little to no impact on performance
  • Flares let your players see the treasure from far away
    • Edit the look of the flares to your taste. Want it to be more visible, or less? Just change a few values in the config and you're set.
  • ActionBar to guide your players to the treasure, and alert them on the time left and the location of the treasure
    • Upon getting near the treasure, the info will change to show how many mobs there are left.
    • If you'd like, you can activate the 'mob tracker' so that the mobs can't hide from the players.
    • Of course, everything is customizable.
  • Particles and fireworks to enhance the experience of the players.
    • All of them are configurable, and they don't affect performance
  • Lots of settings
    • Chance of appearance, minimum online players, duration, and many more settings are available to make this plugin your own.
  • I want a treasure here - spawn a treasure right where you're standing, or just start a random hunt somewhere on the map
  • Config updater sets the config to the newest values for you.
  • No fly zone
    • Deny flying near treasures, without the worry that someone may die. The plugin lands them safely on the ground.
    • Deny even elytra gliding if you'd like
  • WorldGuard support so no treasures are placed inside regions
  • ChunkyBorder support so no treasures are placed beyond borders
    • Also works with vanilla world borders.
    • You can also set the max coords that a treasure can spawn to in order to better control where you treasure can appear.
  • 1.21, no need to change things. This plugin was made with compatibility in mind
  • HEX and color codes support everywhere. Also, some messages are centered in order to get your player's attention
  • You can require your players to click a number of times before retrieving the treasure
  • You can set cooldowns
    • You can set a cooldown for claiming treasures. If you claimed a treasure, you need to wait before claiming another. Persistent after restart.
    • You can set cooldowns for spawning treasures in a certain world. (ex. if a treasure was spawned now, it will wait some time before trying to spawn another - but that is up to the chance also).
    • Clear a player's cooldown with /hunt clear
  • Lightweight. I work constantly to reduce excess code and to make everything as efficient as possible.
  • Reload your config with a simple command.
  • TabCompleter so that you don't have to worry about typing all the commands by yourself
  • Updater - be notified of the newest version available
  • Everything is toggleable, if you don't want something to be available to the players, you can just turn it off in the config, and reload the plugin.
  • Friendly developer, always ready to answer questions and squash bugs
  • Constant updates, as many as I can
  • Command list:
    • /hunt start - Starts the hunt at a random location in the player's world
    • /hunt start (Treasure) - Starts the hunt at a random location
    • /hunt start here (Treasure) - Starts the hunt right at the player's location
    • /hunt key (Player) (Treasure) (Number) - Give a player a treasure key
    • /hunt showcase - open the menu with all the treasures and their info
    • /hunt - open the active treasures menu
    • /hunt stop (Treasure) - Stops the hunt in the specified world
    • /hunt help - Lists all commands
    • /hunt reload - Reloads config and messages - not all values can be reloaded for performance purposed, some may need a restart.
    • /hunt clear - clears the player's cooldown
    • /hunt debug - enter debug mode
  • ActionBar:
    • {time}
    • {world}
    • {x}, {z}, {x-offset}, {z-offset}
    • {remaining_mobs}
  • Chat announcements
    • {world}, {x}, {z}, {x-offset}, {z-offset}
    • {duration}
    • {alias}
    • {player}
    • {player-with-most-damage}
    • {most-damage-given}
  • Hologram
    • {time}
    • {status}
    • {alias}
    • {requires-key}
    • {remaining-mobs}
    • {player-with-most-damage}
    • {most-damage-given}
    • {second-most-damage-given-player}
    • {second-most-damage}
    • {third-most-damage-given-player}
    • {third-most-damage}
  • /hunt menu
    • {time}
    • {keepers}
    • {world}, {x}, {y}
    • {participants}
    • {key}
    • {treasure_name} - item title only
  • /hunt showcase
    • {keepers}
    • {rewards}
    • {duration}
    • {requires_mobs_dead}
    • {world}
    • {debuff}
    • {requires_key}
    • {treasure_name} - item title only
  • /hunt showcase - Item Rewards menu
    • {item}
    • {chance}
    • {amount}
    • {command}
    • {reward_name} - item title only
  • /hunt showcase - Keepers menu
    • {entity}
    • {mythic}
    • {range}
    • {health}
    • {keeper_name} - item title only

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Code (YAML):

treasure
:
  default
:
    ####################### GENERAL SETTINGS #####################
    world-name
: "world"
    treasure-name
: "Hidden Treasure"
    treasure-block
: ENDER_CHEST
    menu-item
: ENDER_CHEST
    treasure-particles
: COMPOSTER
    treasure-animation
: "protection" #none, spiral, orb, protection / Protection only works if 'require-all-mobs-dead' is 'true'
    treasure-icon
: EMERALD #Only if DecentHolograms or FancyHolograms is not installed
    chance-for-treasure
: 20 #The chance to spawn a random treasure
    max-treasure-distance
: 15000 #Bypasses the border setting, if the border is 20k, and this is 15k, the max distance for the treasure will be 15k. Usefull for when you don't set your border
    interval
: 30 #Interval of time in minutes for a chance to spawn the treasure (ex. every 30mins you have 20% chance for the treasure to spawn)
    duration
: 20 #The duration of the treasure before it despawns
    cooldown
: 15 #Cooldown between treasures in minutes
    delay
: 200 #In ticks, the delay from the announcement that the treasure will spawn until it really spawns
    flare-type
: "none" #Options: none, few, many
    flare-particle
: COMPOSTER
    fireworks
: true #Spawn fireworks upon clicking the treasure
    fall-from-the-sky
: true
    ####### HOW TO GIVE PLAYERS THE REWARDS! CHOOSE ONLY ONE OR LEAVE ALL FALSE ##############
    get-rewards-from-chest
: true #Should the players be able to open the chest and just take the items from there?
    reward-all-players-who-participated
: false #Reward all players who killed a treasure keeper?
    reward-highest-damage
: false #Reward the player who gives to most damage to the treasure keepers
    drop-items-on-ground
: false #Drops Item Rewards on ground. Only works when 'reward-all-players-who-participated' and 'reward-highest-damage' is false
    dropped-item-name
: "&6Treasure Loot"
    #######################################################################
    distance-from-player-to-spawn-mobs
: 40 #0 To spawn when the treasure spawns, other value to spawn when the distance is achieved
    mob-wandering-distance
: 40 #How far away the mobs can wander before being teleported back near the treasure
    enable-mob-tracker
: true
    coords-near-treasure
: 0 #For the {x-offset} and {z-offset} placeholder. Adds this value to the real coords to give only an approx. area around the treasure
    require-all-mobs-dead
: true #Can a player claim a treasure if they haven't defeated the mobs yet?
    animate-mob-spawning
: true #If distance-from-player-to-spawn-mobs is more than 0, play an animation to the mobs when they spawn?
    minutes-before-pickup
: 5 #Players cannot access the treasure before this time
    clicks-to-open
: 10 #How many right clicks are required to open the treasure?
    cooldown-between-clicks
: 10 #In ms
    #################### DEBUFF #################################
    debuff
:
      enable
: true
      clicks-to-debuff
: 5 #Must have click to open NOT be 1 and clicks-to-debuff < clicks-to-open.
      shockwave
: true
      respawn-mobs
: true
      potion-effects
:
       - "BLINDNESS:1:100" #EFFECT:LEVEL:DURATION
    ################### SPAWN SETTINGS ##############################
    spawn-to-certain-coords
: false #Set to true if you want the treasure to spawn only at one of the coords in the list below
    spawn-coords
: #Make sure to place valid coords - inside your world border
      - "101:100:55" #Coords to spawn to. Use ':' to sepparate X Y and Z
    ################## TREASURE KEY ##############################
    treasure-key
:
      enabled
: false
      item
: TRIPWIRE_HOOK
      name
: "&c&l&oTREASURE KEY"
      lore
:
       - "&7&oOpen a treasure chest"
        - "&7&ousing this mysterious key"
    ##############################################################
    potion-effects
:
     - "REGENERATION:1"
    #################### TREASURE KEEPERS ########################
    mobs
:
      pillager
:
        entity-type
: "PILLAGER"
        mythic-mobs
: false
        custom-name
: "Enemy"
        range
: "5-10"
        chance
: 100
        max-health
: 30
        menu-item
: "PILLAGER_SPAWN_EGG"
        potion-effects
:
         - ""
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
      vindicator
:
        entity-type
: "VINDICATOR"
        mythic-mobs
: false
        custom-name
: "Enemy"
        range
: "2-4"
        chance
: 75
        max-health
: 30
        menu-item
: "VINDICATOR_SPAWN_EGG"
        potion-effects
:
         - ""
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
      ravager
:
        entity-type
: "RAVAGER"
        mythic-mobs
: false
        custom-name
: "Big Enemy"
        range
: "2-3"
        chance
: 100
        max-health
: 100
        menu-item
: "RAVAGER_SPAWN_EGG"
        potion-effects
:
         - ""
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
      archer
:
        entity-type
: "SKELETON"
        mythic-mobs
: false
        custom-name
: "Enemy"
        range
: "1-10"
        chance
: 50
        max-health
: 30
        menu-item
: "SKELETON_SPAWN_EGG"
        potion-effects
:
         - "REGENERATION:3"
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
      zombie
:
        entity-type
: "ZOMBIE"
        mythic-mobs
: false
        custom-name
: "Enemy"
        range
: "1-10"
        chance
: 50
        max-health
: 30
        menu-item
: "ZOMBIE_SPAWN_EGG"
        potion-effects
:
         - "STRENGTH:2"
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
      spider
:
        entity-type
: "CAVE_SPIDER"
        mythic-mobs
: false
        custom-name
: "Enemy"
        range
: "1-5"
        chance
: 25
        max-health
: 30
        menu-item
: "CAVE_SPIDER_SPAWN_EGG"
        potion-effects
:
         - "INVISIBILITY:1"
        equipment
:
          helmet
:
            item
: "none" #Set to 'none' to disable
            slot
: "HEAD" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          chest
:
            item
: "none" #Set to 'none' to disable
            slot
: "CHEST" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          legs
:
            item
: "none" #Set to 'none' to disable
            slot
: "LEGS" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          feet
:
            item
: "none" #Set to 'none' to disable
            slot
: "FEET" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "PROTECTION:4"
          hand
:
            item
: "none" #Set to 'none' to disable
            slot
: "HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "SHARPNESS:4"
          offhand
:
            item
: "none" #Set to 'none' to disable
            slot
: "OFF_HAND" #TYPES: HEAD, CHEST, LEGS, FEET, HAND, OFF_HAND
            enchantments
:
             - "EFFICIENCY:4"
        drops
:
          diamonds
:
            item
: "DIAMOND"
            name
: "&6Awesome Drop"
            lore
:
             - "Some text here"
            amount
: "1-10"
            chance
: 0
            enchantments
:
             - ""
    ################# REWARDS ########################
    item-rewards
:
      diamond
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: DIAMOND #Material name
        menu-item
: "DIAMOND"
        name
: "&6&l&oDIAMONDS"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 1-10 #Between 1 and 10 diamonds
        chance
: 100 #Percentage (60%)
        enchantments
:
         - ""
      emerald
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: EMERALD #Material name
        menu-item
: "EMERALD"
        name
: "&6&l&oEMERALDS"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 1-10 #Between 1 and 10 diamonds
        chance
: 100 #Percentage (60%)
      iron
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: IRON_INGOT #Material name
        menu-item
: "IRON_INGOT"
        name
: "&6&l&oIRON"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 1-10 #Between 1 and 10 diamonds
        chance
: 100 #Percentage (60%)
      apple
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: ENCHANTED_GOLDEN_APPLE #Material name
        menu-item
: "ENCHANTED_GOLDEN_APPLE"
        name
: "&6&l&oGOLDEN APPLE"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 1-3 #Between 1 and 10 diamonds
        chance
: 25 #Percentage (60%)
      dirt
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: DIRT #Material name
        menu-item
: "DIRT"
        name
: "&6&l&oDIRT"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 8-16 #Between 1 and 10 diamonds
        chance
: 75 #Percentage (60%)
      bush
: #Can be any text, it doesn't count. It's a reward identifier.
        item
: DEAD_BUSH #Material name
        menu-item
: "DEAD_BUSH"
        name
: "&6&l&oDEAD BUSH"
        lore
:
         - "&7&oHave fun with this reward!"
        amount
: 4-8 #Between 1 and 10 diamonds
        chance
: 50 #Percentage (60%)
    command-rewards
:
      money
:
        menu-item
: "SUNFLOWER"
        command
: "eco give %player% 2500"
        chance
: 100
 
Code (YAML):

settings
:
  positive-sound
: "ENTITY_PLAYER_LEVELUP"
  negative-sound
: "BLOCK_ANVIL_BREAK"
  allow-pvp-near-treasure
: false
  allow-flight-near-treasure
: false
  allow-god-near-treasure
: false
  allow-elytra-near-treasure
: false
  disable-griefing-protection
: false
  protection-radius
: 50 #The radius in which the griefing protection works. ATTENTION! You should NOT set this to 0!
  min-players-online
: 15 #Minimum players to have a chance to spawn a treasure
  protect-mobs-from-sun
: true #Should zombies not set on fire from the sun?
  potion-effect-radius
: 20 #How close you need to be to the treasure in order to be affected by the potion effects
  broadcast-to-all-worlds
: false #Send the actionbar message to all the worlds. If multiple treasures are started only one treasure will appear in the actionbar.
  winner-cooldown
: 5 #How long in minutes, a treasure winner has to wait before claiming another treasure
  max-players-looting
: 3 #How many players can access the inventory at once
  click-cooldown
: 1 #How much time to take another item in ms
  obfuscate-rewards
: false
  obfuscated-reward-item
:
    item
: DIRT
    name
: "???"
    lore
:
     - "What is this?"
  fall-protection
:
    duration
: 1200
    level
: 2
  actionbar
:
    enabled
: true
    refresh
: 2 #Refresh rate in ticks
  blacklisted-commands
:
   - "heal"
  blacklisted-biomes
:
   - "COLD_OCEAN"
    - "DEEP_OCEAN"
    - "DEEP_DARK"
    - "DEEP_FROZEN_OCEAN"
    - "DEEP_LUKEWARM_OCEAN"
    - "FROZEN_OCEAN"
    - "FROZEN_RIVER"
    - "ICE_SPIKES"
    - "LUKEWARM_OCEAN"
    - "OCEAN"
    - "RIVER"
  effects-particles
: #You should change these only if they cause compatibility issues.
    dust
: DUST
    wax_off
: WAX_OFF
    soul
: SOUL
    soul-fire-flame
: SOUL_FIRE_FLAME
    warped-spore
: WARPED_SPORE
    crit
: CRIT
    lava
: LAVA
    flame
: FLAME
    treasure-spawn-particle
: EXPLOSION
    treasure-fall-particle
: CAMPFIRE_SIGNAL_SMOKE
    treasure-remove-particle
: EXPLOSION_EMITTER
  updater
: true
  bstats
: true
 
Code (YAML):

messages
:
  no-permission
: "&6&lTreasure&e&lHunt &fYou don't have permission to use this command."
  wrong-command
: "&6&lTreasure&e&lHunt &fWrong command! Run &6/hunt help &ffor more info."
  inexistent-world
: "&6&lTreasure&e&lHunt &fHunts are not enabled in this world"
  inexistent-treasure
: "&6&lTreasure&e&lHunt &fNo treasure found with this identifier"
  hunt-already-active
: "&6&lTreasure&e&lHunt &fThere is already a hunt active in this world"
  hunt-not-active
: "&6&lTreasure&e&lHunt &fThere is no hunt active at the moment"
  generating-treasure
: "&6&lTreasure&e&lHunt &fis being generated.."
  treasure-generated
: "&6&lTreasure&e&lHunt &fgenerated successfuly!"
  treasure-generated-confirmation
: "&6&lTreasure&e&lHunt &fwas generated @ {world}, X: {x}, Z: {z}"
  hunt-stopped
: "&6&lTreasure&e&lHunt &fYou stopped the treasure hunt"
  cannot-place-near-treasure
: "&6&lTreasure&e&lHunt &fCan't place blocks near a treasure!"
  cannot-break-near-treasure
: "&6&lTreasure&e&lHunt &fCan't break blocks near a treasure!"
  cannot-attack-near-treasure
: "&6&lTreasure&e&lHunt &fCan't attack players near a treasure!"
  no-hunt-in-this-world
: "&6&lTreasure&e&lHunt &fThere are no hunts in this world"
  full-inventory
: "&6&lTreasure&e&lHunt &fYou have a full inventory, so you've dropped {amount} {item}"
  full-inventory-opening-treasure
: "&6&lTreasure&e&lHunt &fYou have a full inventory! Drop some items and then open the chest!"
  actionbar
: "&8(&2❖&8) &fTreasure despawning in &7{time} &8| &7X: &f{x} &7Z: &f{z}"
  actionbar-all-mobs-dead
: "&8(&2❖&8) &fAll the Treasure Keepers are dead! Go and open the treasure!"
  actionbar-mobs-remaining
: "&8(&2❖&8) &fThere are still {remaining_mobs} Treasure Keepers alive!"
  actionbar-mobs-tracker
: "&8(&2❖&8) &fA Treasure Keeper is located at &7X: &f{x}, &7Y: &f{z} &7Z: &f{z}"
  treasure-icon-text
: "&8(&2❖&8) &aTreasure &7 | Click"
  winner-console
: "&6&lTreasure&e&lHunt &f{player} has claimed the treasure @ X: {x}, Z: {z}"
  winner-message
: "&6&lTreasure&e&lHunt &fSweet! The treasure is all yours"
  winner-cooldown
: "&6&lTreasure&e&lHunt &fYou need to wait {time} before claiming another treasure"
  config-reload
: "&6&lTreasure&e&lHunt &fConfig reloaded!"
  no-creative
: "&6&lTreasure&e&lHunt &fYou can't break Treasures in Creative mode"
  participating
: "&6&lTreasure&e&lHunt &fYou are now participating in this TreasureHunt!"
  participating-cleared-mobs
: "&6&lTreasure&e&lHunt &fYou killed all the Treasure Keepers! The reward is all yours!"
  player-not-found
: "&6&lTreasure&e&lHunt &fThis player is not online!"
  world-not-found
: "&6&lTreasure&e&lHunt &fThis world doesn't exist!"
  cooldown-reset
: "&6&lTreasure&e&lHunt &fYou successfully reset the player's cooldown!"
  remaining-clicks
: "&6&lTreasure&e&lHunt &fKeep on clicking! ({current_clicks}/{needed_clicks})"
  starting-clicks
: "&6&lTreasure&e&lHunt &fHmm, it seems locked! Try opening again! ({needed_clicks} clicks remaining)"
  clicking-too-fast
: "&6&lTreasure&e&lHunt &fYou're clicking too fast, chill out!"
  no-key
: "&6&lTreasure&e&lHunt &fThis treasure requires a key!"
  interact-with-key
: "&6&lTreasure&e&lHunt &fYou can only use this key on a Treasure Chest!"
  minutes-before-pickup-not-passed
: "&6&lTreasure&e&lHunt &fThe treasure cannot be opened yet! You need to wait {time} to open the treasure!"
  not-number
: "&6&lTreasure&e&lHunt &fYou need to enter a number!"
  received-key
: "&6&lTreasure&e&lHunt &fYou received a treasure key!"
  reload-with-hunt-active
: "&6&lTreasure&e&lHunt &fYou cannot reload the plugin while a treasure is active!"
  blacklisted-command
: "&6&lTreasure&e&lHunt &fThis command cannot be used while near a treasure!"
  only-right-click
: "&6&lTreasure&e&lHunt &fYou can only open the treasure by right-clicking it"
  treasure-locked
: "&c&lLOCKED"
  treasure-unlocked
: "&a&lUNLOCKED"
  menu-yes
: "Yes"
  menu-no
: "No"
  days
: "day(s)"
  hours
: "hour(s)"
  minutes
: "minute(s)"
  max-players-looting
: "&6&lTreasure&e&lHunt &fThere are too many players already looting!"
  treasure-reward-menu-title
: "Treasure Rewards"
  showcase-key-menu-title
: "Treasure Key"
  active-hunts-menu
:
    title
: "Active Hunts"
    name
: "&a&l&o{treasure_name}"
    lore
:
     - ""
      - "  &a⏰ &fRemaining time
: &a{time}"
      - "  &a⛨ &fTreasure Keepers
: &a{keepers}"
      - "  &a➷ &fX
: &a{x}&f, Y : &a{y}"
      - "  &a &fWorld
: &a{world}"
      - "  &a⚔ &fParticipants
: &a{participants}"
      - "  &a &fRequires key
: &a{key}"
      - ""
  showcase-hunts-menu
:
    title
: "Available hunts"
    name
: "&a&l&o{treasure_name}"
    lore
:
     - ""
      - "  &a⛨ &fTreasure Keepers
: &a{keepers}"
      - "  &a➷ &fRewards
: {rewards } "
      - "
 &a➷ &fDuration : {duration } "
      - "
 &a➷ &fRequire mobs dead : {requires_mobs_dead } "
      - "
 &a➷ &fDebuff : {debuff } "
      - "
 &a &fWorld : &a{world}"
      - "  &a &fRequires key
: &a{requires_key}"
      - ""
      - "  &a&l&oLEFT CLICK &fto see the rewards"
      - "  &a&l&oRIGHT CLICK &fto see the treasure keepers"
      - ""
    other-buttons
:
      home
:
        item
: "BOOK"
        name
: "&a&l&oHOME"
      rewards
:
        item
: "EMERALD"
        name
: "&a&l&oREWARDS"
      keepers
:
        item
: "DIAMOND_SWORD"
        name
: "&a&l&oKEEPERS"
      key
:
        item
: "TRIPWIRE_HOOK"
        name
: "&a&l&oKEY"
  showcase-rewards-menu
:
    title
: "Hunt rewards"
    reward-item-name
: "&a&l&o{reward_name}"
    reward-item-lore
:
     - ""
      - "  &a⛨ &fItem
: &a{item}"
      - "  &a➷ &fAmount
: {amount } "
      - "
 &a➷ &fChance : {chance } "
      - "
"
    command-item: "
COMMAND_BLOCK "
    command-item-name: "
&a&l&o {reward_name } "
    command-item-lore:
      - "
"
      - "
 &a⛨ &fCommand : {command } "
      - "
 &a➷ &fChance : {chance } "
      - "
"
  showcase-keepers-menu:
    title: "
Treasure Keepers "
    name: "
&a&l&o {keeper_name } "
    lore:
      - "
"
      - "
 &a⛨ &fEntity : {entity } "
      - "
 &a➷ &fMyhicMob : {mythic } "
      - "
 &a➷ &fBuffed : {buffed } "
      - "
 &a➷ &fRange : {range } "
      - "
 &a➷ &fHealth : {health } "
      - "
"
  winner-broadcast:
    - "
"
    - "
&6&lTreasure &e&lHunt "
    - "
"
    - "
&fThe mysterious treasure was found by "
    - "
&6 {player } "
    - "
&fCongratulations, adventurer! "
    - "
"
  announce-treasure:
    - "
"
    - "
&6&lTreasure &e&lHunt "
    - "
"
    - "
&fA {alias } is rumored to appear! "
    - "
&fX : &7{x} &fZ : &7{z}"
    - "&fGood luck finding it!"
    - ""
    - "&7&o((Tip
: The treasure will spawn soon ) ) "
    - "
"
  treasure-hologram:
    - "
&6&l {alias } "
    - "
&fStatus : {status } "
    - "
&fRequires Key : {requires-key } "
    - "
"
    - "
&fDespawning in {time } "
    - "
&fThere are {remaining_mobs } Treasure Keepers "
    - "
&fstill alive "
    - "
&fClick to open "
    - "
#ICON: EMERALD"
  hunt-message
:
   - ""
    - "&6&lTreasure &e&lHunt"
    - ""
    - "&fA {alias} has just emerged!"
    - "&fX
: &7{x} &fZ : &7{z}"
    - "&fLet the hunt begin!"
    - ""
    - "&7&o((Tip
: The treasure will dissapear in {duration } minutes ) ) "
    - "
"
  need-to-kill-all-mobs:
    - "
"
    - "
&6&lTreasure&e&lHunt &fThe treasure is protected by a magic spell! "
    - "
&6&lTreasure&e&lHunt &fGet rid of the Treasure Keepers in order to claim it's belongings! "
    - "
"
  debuff-reached:
    - "
"
    - "
&6&lTreasure&e&lHunt &fThe treasure is protected by a magic spell! "
    - "
&6&lTreasure&e&lHunt &fGet rid of the Treasure Keepers in order to claim it's belongings! "
    - "
"
  unlocked-treasure:
    - "
&6&lTreasure&e&lHunt &fYou unlocked the treasure! Now everyone can access it! "
Code (YAML):
##########################################
#                                        #
#                HEADER                  #
#                                        #
##########################################

main
: com.Moshu.Main
name
: MysticTreasures
version
: 2.5
description
: The world is full of treasures!
author
: Moshu
website
: mc.b-zone.ro
softdepend
: [WorldGuard, ChunkyBorder ]
api-version
: "1.13"

commands
:
  hunt
:
    description
: "Interact with the plugin"


permissions
:
  mystictreasures.hunt
:
    default
: true
    description
: Use the main command
  mystictreasures.admin
:
    default
: op
  mystictreasures.bypass
:
    default
: op
Code (YAML):
messages:
  no-permission
: "&6&l掠奪&e&l寶藏 &f你沒有權限呦."
  wrong-command
: "&6&l掠奪&e&l寶藏 &f錯誤的指令! 請嘗試 &6/hunt help &f來獲取更多資訊."
  inexistent-world
: "&6&l掠奪&e&l寶藏 &f此世界沒啟用寶物尋找"
  inexistent-treasure
: "&6&l掠奪&e&l寶藏 &f沒有找到此ID"
  hunt-already-active
: "&6&l掠奪&e&l寶藏 &f世界中已有一個尋找遊戲啟用中"
  hunt-not-active
: "&6&l掠奪&e&l寶藏 &f現況沒有任何尋找遊戲"
  generating-treasure
: "&6&l掠奪&e&l寶藏 &f正在產出中.."
  treasure-generated
: "&6&l掠奪&e&l寶藏 &f產出成功!"
  treasure-generated-confirmation
: "&6&l掠奪&e&l寶藏 &f已被產出 @ {world}, X: {x}, Z: {z}"
  hunt-stopped
: "&6&l掠奪&e&l寶藏 &f你已停止寶物尋找"
  cannot-place-near-treasure
: "&6&l掠奪&e&l寶藏 &f無法在寶物旁放置方塊!"
  cannot-break-near-treasure
: "&6&l掠奪&e&l寶藏 &f無法在寶物旁破壞方塊!"
  cannot-attack-near-treasure
: "&6&l掠奪&e&l寶藏 &f無法在寶物旁攻擊玩家!"
  no-hunt-in-this-world
: "&6&l掠奪&e&l寶藏 &f此世界沒有任何寶物可尋找"
  full-inventory
: "&6&l掠奪&e&l寶藏 &f你的物品欄已滿, 因此你已掉落 {amount} {item}"
  actionbar
: "&8(&2❖&8) &f寶物將消失於 &7{time} &8| &7X: &f{x} &7Z: &f{z}"
  actionbar-all-mobs-dead
: "&8(&2❖&8) &f寶物守護神已全部解決! 快去開啟寶物箱!"
  actionbar-mobs-remaining
: "&8(&2❖&8) &f還有 {remaining_mobs} 保護神活著!"
  actionbar-mobs-tracker
: "&8(&2❖&8) &f一位寶物神生成於 &7X: &f{x}, &7Y: &f{z} &7Z: &f{z}"
  treasure-icon-text
: "&8(&2❖&8) &a寶物 &7 | 請點擊"
  winner-console
: "&6&l掠奪&e&l寶藏 &f{player} 玩家已領取寶物 @ X: {x}, Z: {z}"
  winner-message
: "&6&l掠奪&e&l寶藏 &f真棒啊! 寶物都是你的了"
  winner-cooldown
: "&6&l掠奪&e&l寶藏 &f你需要等待 {time} 來開啟另一箱寶物"
  config-reload
: "&6&l掠奪&e&l寶藏 &f設置重載完畢!"
  no-creative
: "&6&l掠奪&e&l寶藏 &f你無法在創造模式破壞寶物"
  participating
: "&6&l掠奪&e&l寶藏 &f你現在正參與保護尋找!"
  participating-cleared-mobs
: "&6&l掠奪&e&l寶藏 &f你已擊殺所有保護神! 寶物獎勵都是你的了!"
  player-not-found
: "&6&l掠奪&e&l寶藏 &f此玩家不在線上!"
  world-not-found
: "&6&l掠奪&e&l寶藏 &f此世界不存在!"
  cooldown-reset
: "&6&l掠奪&e&l寶藏 &f你已成功移除玩家的冷卻時間!"
  remaining-clicks
: "&6&l掠奪&e&l寶藏 &f請持續點擊! ({current_clicks}/{needed_clicks})"
  no-key
: "&6&l掠奪&e&l寶藏 &f此寶物需要一把鑰匙!"
  minutes-before-pickup-not-passed
: "&6&l掠奪&e&l寶藏 &f此寶物還無法被開啟! 你需要等待 {time} 來開啟寶物!"
  not-number
: "&6&l掠奪&e&l寶藏 &f你需要輸入一串數字!"
  received-key
: "&6&l掠奪&e&l寶藏 &f你收到了一把寶物鑰匙!"
  reload-with-hunt-active
: "&6&l掠奪&e&l寶藏 &f你無法在尋找遊戲中重載插件!"
  treasure-locked
: "&c&l上鎖了"
  treasure-unlocked
: "&a&l已解鎖"
  active-hunts-menu
:
    title
: "現有寶物"
    item
: "CHEST"
    name
: "&a&l&o%treasure_name%"
    lore
:
     - ""
      - "  &a⏰ &f剩餘時間
: &a%time%"
      - "  &a⛨ &f寶藏守護者
: &a%keepers%"
      - "  &a➷ &fX
: &a%x%&f, Y : &a%y%"
      - "  &a &f所在世界
: &a%world%"
      - "  &a⚔ &f落奪者
: &a%participants%"
      - "  &a &f所需鑰匙
: &a%key%"
      - ""
  winner-broadcast
:
   - ""
    - "&6&l掠奪&e&l寶藏"
    - ""
    - "&f寶藏已被下列玩家掠奪"
    - "&6{player}"
    - "&f恭喜呀, 冒險者!"
    - ""
  announce-treasure
:
   - ""
    - "&6&l掠奪&e&l寶藏"
    - ""
    - "&f一個 {alias} 正準備現身!"
    - "&fX
: &7{x} &fZ : &7{z}"
    - "&f祝尋找順利!"
    - ""
    - "&7&o((秘訣
: 寶藏正準備生成 ) ) "
    - "
"
  treasure-hologram:
    - "
&6&l {alias } "
    - "
&f現況 : {status } "
    - "
"
    - "
&f消失於 {time } "
    - "
&f目前擁有 {remaining_mobs } 寶物守護神 "
    - "
&f還在看守中 "
    - "
&f點擊開啟 "
    - "
#ICON: EMERALD"
  hunt-message
:
   - ""
    - "&6&l掠奪&e&l寶藏"
    - ""
    - "&f一個 {alias} 已現身!"
    - "&fX
: &7{x} &fZ : &7{z}"
    - "&f讓尋找遊戲開始吧!"
    - ""
    - "&7&o((秘訣
: 寶物將在 {duration } 分鐘後消失 ) ) "
    - "
"
  need-to-kill-all-mobs:
    - "
"
    - "
&6&l掠奪&e&l寶藏 &f寶物正被魔法保護著! "
    - "
&6&l掠奪&e&l寶藏 &f把保護神們解決才可開啟寶物! "
    - "
"

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Resource Information
Author:
----------
Total Downloads: 62
First Release: Aug 5, 2024
Last Update: Jun 4, 2025
Category: ---------------
All-Time Rating:
8 ratings
Find more info at github.com...
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