Holobroadcast adopts a special message formatting in order to allow you to display not only text, but also items, particles and sounds! All the following placeholders can put inserted inside a message to shape the HUD. You have to use them while using /holobroadcast commands or in settings files!
%nl% ~ Jumps to a new line
(permission: holobroadcast.newline)
Allows you to move to the next line.
Ex: Line 1%nl%Line 2
%bl% ~ Blank line
(permission: holobroadcast.blankline)
Allows you to move to the next line by creating a small space between the two lines.
Ex: Line before%bl%Line after
%item_MATERIAL% ~ Item
(permission: holobroadcast.item)
Display an item in your HUD. You can set a custom model ID to this item to enhance the possibilities! Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.
Usage: %item_<MATERIAL name>[:CustomModelID]%
Ex: This is a red wool%item_RED_WOOL%And this is a green wool %item_GREEN_WOOL%
%block_MATERIAL% ~ Block
(permission: holobroadcast.block) Display a block in your HUD. Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%. Usage: %block_<MATERIAL name>%
%player_URL% ~ Player Head
(permission: holobroadcast.player) Display a player head in your HUD with a custom texture. Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.
How to find texture URL? To find the texture URL of your desired skin, visit this website (Minecraft Heads), and use the value "Minecraft URL" under the "For Developpers" section: Usage: %player_<Texture URL>%
%backgound_alpha_R_G_B% ~ Background color of Text
Change the background color and opacity of Text holograms. It uses the ARGB (alpha, red, green, blue) system: values between 0-255 for each component
You can fix the rotation of an hologram vertically, horizontally or both. When fixing the orientation, you have to provide: - vertically: the yaw - horizontally: the pitch
Animates the text using an animation defined in the animations.yml configuration file.
Usage: %animation_<ANIMATION>%
Ex: See the welcome message in settings.yml
%sounds_frequency_NAME,volume,pitch% ~ Sounds
(permission: holobroadcast.sound)
Repeats a given sound in your HUD every X (X being the frequence parameter) ticks. Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.
Usage: %sounds_<FREQUENCY in ticks>_<SOUND NAME>[,volume,pitch]%
Ex: %sound_10_LAVA_POP,1,2.3% Will play the lava pop sound every 10 ticks while your hologram is alive at a volume of 1 and a pitch of 2.3
%particle_frequency_PARTICLE,AMOUNT% ~ Particles
(permission: holobroadcast.particle)
Repeats a given particle in your HUD every X (X being the frequence parameter) ticks. Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.
Usage: %particle_<FREQUENCY in ticks>_<PARTICLE NAME>[,amount to display each time]%
Ex: %particle_10_MOBSPELL,2% Will play 2 mob spell particles every 10 ticks while your hologram is alive.
%template_TEMPLATE% ~ Templates
(permission: holobroadcast.template)
Uses one of your templates defined in your templates.yml file. (However %argument_k% placeholders won't be replaced if you do not use the broadcasttemplate or sendtemplate command).
Usage: %template_<TEMPLATE NAME in templates.yml>%
%ptemplate_TEMPLATE% ~ Permission Templates
(permission: holobroadcast.template)
Uses one of your templates defined in your permission_templates.yml file. See in the configuration section for more information.
Usage: %ptemplate_<TEMPLATE NAME in permission_templates.yml>%
&<#HEXCOLOR> ~ 1.16+ hex colors
Allows you to use Hex color codes inside a text.
Ex: &<#ff0066>This is purple, &1dark blue, &<#003300> and dark green.
Other placeholders
You can also use any placeholder from
PlaceHolderAPI if you installed the plugin on your server.