✨ HoloBroadcast ✨ Experience Holographic Messages 1.19.4+ icon

✨ HoloBroadcast ✨ Experience Holographic Messages 1.19.4+ -----

Best way of displaying messages in a cool and modern way!



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Holobroadcast adopts a special message formatting in order to allow you to display not only text, but also items, particles and sounds!
All the following placeholders can put inserted inside a message to shape the HUD.
You have to use them while using /holobroadcast commands or in settings files!

%nl% ~ Jumps to a new line

(permission: holobroadcast.newline)

Allows you to move to the next line.

Ex: Line 1%nl%Line 2
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%bl% ~ Blank line

(permission: holobroadcast.blankline)

Allows you to move to the next line by creating a small space between the two lines.

Ex: Line before%bl%Line after
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%item_MATERIAL% ~ Item


(permission: holobroadcast.item)

Display an item in your HUD. You can set a custom model ID to this item to enhance the possibilities!
Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.

Usage: %item_<MATERIAL name>[:CustomModelID]%



Ex: This is a red wool%item_RED_WOOL%And this is a green wool %item_GREEN_WOOL%
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%block_MATERIAL% ~ Block


(permission: holobroadcast.block)

Display a block in your HUD.

Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.

Usage: %block_<MATERIAL name>%


%player_URL% ~ Player Head


(permission: holobroadcast.player)

Display a player head in your HUD with a custom texture.

Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.

How to find texture URL?
To find the texture URL of your desired skin, visit this website (Minecraft Heads), and use the value "Minecraft URL" under the "For Developpers" section:
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Usage: %player_<Texture URL>%




%backgound_alpha_R_G_B% ~ Background color of Text


Change the background color and opacity of Text holograms. It uses the ARGB (alpha, red, green, blue) system: values between 0-255 for each component

Usage: %background_<alpha>_<red>_<green>_<blue>%

%fix_vertical|horizontal_pitchyaw% ~ Fix hologram orientation


You can fix the rotation of an hologram vertically, horizontally or both. When fixing the orientation, you have to provide:
- vertically: the yaw
- horizontally: the pitch

To fix every direction, add both placeholders.

Usage:
%fix_horizontal_<pitch>%

%fix_vertical_<yaw>%

%animation_NAME% ~ Animation

(permission: holobroadcast.animation)

Animates the text using an animation defined in the animations.yml configuration file.

Usage: %animation_<ANIMATION>%


Ex: See the welcome message in settings.yml

%sounds_frequency_NAME,volume,pitch% ~ Sounds


(permission: holobroadcast.sound)

Repeats a given sound in your HUD every X (X being the frequence parameter) ticks.
Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.

Usage: %sounds_<FREQUENCY in ticks>_<SOUND NAME>[,volume,pitch]%

Ex: %sound_10_LAVA_POP,1,2.3%
Will play the lava pop sound every 10 ticks while your hologram is alive at a volume of 1 and a pitch of 2.3


%particle_frequency_PARTICLE,AMOUNT% ~ Particles

(permission: holobroadcast.particle)

Repeats a given particle in your HUD every X (X being the frequence parameter) ticks.
Using this placeholder will automatically jump to the next line (before and after) so you don't need to perform %nl%.

Usage: %particle_<FREQUENCY in ticks>_<PARTICLE NAME>[,amount to display each time]%

Ex: %particle_10_MOBSPELL,2%
Will play 2 mob spell particles every 10 ticks while your hologram is alive.

%template_TEMPLATE% ~ Templates

(permission: holobroadcast.template)

Uses one of your templates defined in your templates.yml file. (However %argument_k% placeholders won't be replaced if you do not use the broadcasttemplate or sendtemplate command).

Usage: %template_<TEMPLATE NAME in templates.yml>%

%ptemplate_TEMPLATE% ~ Permission Templates


(permission: holobroadcast.template)

Uses one of your templates defined in your permission_templates.yml file. See in the configuration section for more information.

Usage: %ptemplate_<TEMPLATE NAME in permission_templates.yml>%

&<#HEXCOLOR> ~ 1.16+ hex colors


Allows you to use Hex color codes inside a text.

Ex: &<#ff0066>This is purple, &1dark blue, &<#003300> and dark green.

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Other placeholders


You can also use any placeholder from PlaceHolderAPI if you installed the plugin on your server.
Resource Information
Author:
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Total Downloads: 238
First Release: May 30, 2020
Last Update: Mar 26, 2024
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All-Time Rating:
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