Enhancements
- New arena portal command.
- New arena portal protection command.
- Completely rewritten match system, which is much more optimal and faster for many matches.
- Rewritten ladder class hierarchy which is now a lot easier to extend and improve.
- Added new Bridge ladder type.
- Added new BattleRush ladder type.
- other stuff
Bugfix
- I've made a lot of small bug fixes, it would be pointless to write them all here.
Changes
guis.yml
Code (YAML):
GUIS:
SETUP:
ARENA:
ARENA-MAIN:
ICONS:
LOCATION:
BUILD:
NAME
:
"&5Locations"
MATERIAL
: COMPASS
LORE
:
-
""
-
"&d&lClick here &7to get a corner marker item."
-
""
-
"&dAfter &7you marked the corners, you can set"
-
"&7the &dplayers positions &7by using the"
-
"&7&l/arena setposition %arenaName% <1/2> &7command."
-
""
-
"&5&lCurrently Marked:"
- " &5» &dCorner 1
:
&7%corner1%"
- " &5» &dCorner 2
:
&7%corner2%"
-
""
- " &5» &dPlayer 1 Position
:
&7%position1%"
- " &5» &dPlayer 2 Position
:
&7%position2%"
-
""
- " &5» &dBed 1
:
&7%bed1%"
- " &5» &dBed 2
:
&7%bed2%"
-
""
- " &5» &dPortal 1
:
&7%portal1%"
- " &5» &dPortal 2
:
&7%portal2%"
NOT-BUILD:
NAME
:
"&5Locations"
MATERIAL
: COMPASS
LORE
:
-
""
-
"&d&lClick here &7to get a corner marker item."
-
""
-
"&dAfter &7you marked the corners, you can set"
-
"&7the &dplayers positions &7by using the"
-
"&7&l/arena setposition %arenaName% <1/2> &7command."
-
""
-
"&5&lCurrently Marked:"
- " &5» &dCorner 1
:
&7%corner1%"
- " &5» &dCorner 2
:
&7%corner2%"
-
""
- " &5» &dPlayer 1 Position
:
&7%position1%"
- " &5» &dPlayer 2 Position
:
&7%position2%"
GUIS:
SETUP:
LADDER:
SETTINGS:
ICONS:
RESPAWN:
NAME
:
"&7Respawn Time: &6%respawnTime%"
MATERIAL
: STONE
# Change this to bed according to version.
LORE
:
-
""
-
"&7That's how long it takes"
-
"&7for a player to come back to life"
-
"&7when he dies without his bed being broken"
-
"&7or when the ladder type is battle rush."
-
""
-
"&a&lLEFT-CLICK &ato reduce the time."
-
"&b&lRIGHT-CLICK &bto increase the time."
config.yml
Code (YAML):
MATCH-SETTINGS:
PARTY:
PARTY-VS-PARTY-TEAM-DAMAGE
: false
language.yml
Code (YAML):
COMMAND:
ARENA:
ARGUMENTS:
BED:
NOT-BUILD
:
"<red>Arena must be build to set this property."
PORTAL:
COMMAND-HELP
:
"<red>/%label% set portal <arena> <1/2>"
ARENA-NOT-EXISTS
:
"<red>%arena% arena doesn't exists."
ARENA-ENABLED
:
"<red>You can't edit an enabled arena."
NOT-BUILD
:
"<red>Arena must be build to set this property."
NO-REGION
:
"<red>You must set the two corners of the arena first."
NO-BLOCK
:
"<red>You must be look at a block right now."
NOT-IN-REGION
:
"<red>The portal must be in the arena world inside the arenas cube."
INVALID-NUMBER
:
"<red>Invalid team number!"
PORTAL-OVERLAP
:
"<red>Portals cannot overlap with X and Z coordinates."
SET-PORTAL1
:
"<green>You set the first portal location for the arena %arena%"
SET-PORTAL2
:
"<green>You set the second portal location for the arena %arena%"
PORTAL-PROTECTION:
COMMAND-HELP
:
"<red>/%label% set portalprot <arena> <number>"
ARENA-NOT-EXISTS
:
"<red>%arena% arena doesn't exists."
ARENA-ENABLED
:
"<red>You can't edit a enabled arena."
NOT-BUILD
:
"<red>Arena must be build to set this property."
NOT-INTEGER
:
"<red>Please give me a correctly formatted number between 0 and 20"
SET-PORTALPROT
:
"<green>You set the portal protection for the arena <yellow>%arena%<green>. Portal Protection: <red>%portalProt%"
ARENA:
STATUS-CHANGE:
NO-BED
:
"<red>You must set the two bed locations before enabling the arena."
NO-PORTAL
:
"<red>You must set the two portal locations before enabling the arena."
LADDER:
LADDER-TYPES:
BRIDGES:
NAME
:
"Bridges"
DESCRIPTION
:
-
"<dark_gray><st>----------------------------------"
-
"<gray>In order to win the rounds players have to"
-
"<gray>jump in the other team's portal which is in"
-
"<gray>the other side of the bridge. Build is enabled."
-
"<dark_gray><st>----------------------------------"
BATTLE-RUSH:
NAME
:
"Battle Rush"
DESCRIPTION
:
-
"<dark_gray><st>----------------------------------"
-
"<gray>In this gamemode there are no damage. The"
-
"<gray>goal is to jump in the other player's portal."
-
"<gray>Players can build and there is a respawn"
-
"<gray>cooldown."
-
"<dark_gray><st>----------------------------------"
PEARL-FIGHT:
NAME
:
"Pearl Fight"
DESCRIPTION
:
-
"<dark_gray><st>----------------------------------"
-
"<gray>With this ladder, players will get their "
-
"<gray>placed blocks back after a certain time. "
-
"<gray>If another player breaks a player block, "
-
"<gray>the player who originally placed it will "
-
"<gray>still get it back. Other than that, everything "
-
"<gray>works according to the normal pvp rules."
-
"<dark_gray><st>----------------------------------"
MATCH
:
# Its easier to paste the whole section because there are so many changes.
COOLDOWN:
ENDER-PEARL
:
"<red>You cannot use this for another <yellow>%seconds% <red>%secondName%."
GOLDEN-APPLE
:
"<red>You cannot eat another <gold>golden apple</gold> for another <yellow>%seconds% <red>%secondName%."
FIREBALL
:
"<red>You cannot throw another fireball for another <yellow>%seconds% <red>%secondName%."
CANT-BUILD-OUTSIDE-ARENA
:
"<red>You can't build outside the arena."
CANT-BUILD-OVER-LIMIT
:
"<red>You can't build there."
CANT-CRAFT
:
"<red>You can't craft with this ladder."
REMATCH-REQUEST:
TARGET-OFFLINE
:
"<red>%target% has left the server."
ALREADY-SENT
:
"<red>The rematch request has already been sent out."
TARGET-DONT-ACCEPT
:
"<red>%target% doesn't accept rematch requests."
CANT-SEND-ANYMORE
:
"<red>You can't send rematch request for %target% anymore."
DUEL:
PLAYER-LEFT
:
"<red>%player% <yellow>left the match."
RANKED-REQUIREMENT-REACHED
:
"<green>Congratulations! <yellow>You have reached the required conditions for ranked matches."
START:
MATCH-STARTING
:
"<yellow>Match is starting in <gold>%seconds% <yellow>%secondName%."
MATCH-STARTED
:
"<green>Match has been started."
ROUND-STARTING
:
"<yellow>Round is starting in <gold>%seconds% <yellow>%secondName%."
ROUND-STARTED
:
"<green>Round has been started."
LADDER-SPECIFIC:
BED-WARS:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
FIREBALL-FIGHT:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
BATTLE-RUSH:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BRIDGES:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
MATCH-START-UNRANKED
:
-
"<gray><st>----------------------------------------"
-
"%matchTypeName% <gray>- %weightClassName%"
-
""
- " <yellow>» Kit
: <white>
%ladder%"
- " <yellow>» Map
: <white>
%arena%"
- " <yellow>» Rounds
: <white>
%rounds%" # This means how many rounds a team needs to win the match.
-
"<gray><st>----------------------------------------"
MATCH-START-RANKED
:
# You can also use %player1win% & %player2win% - Shows how many ranked the players won.
-
"<gray><st>----------------------------------------"
-
"%matchTypeName% - %weightClassName%"
-
""
- " <yellow>» Kit
: <white>
%ladder%"
- " <yellow>» Map
: <white>
%arena%"
- " <yellow>» Rounds
: <white>
%rounds%" # This means how many rounds a team needs to win the match.
-
""
-
"<gold>%player1%'s elo: <white>%player1elo%"
-
"<gold>%player2%'s elo: <white>%player2elo%"
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The round has ended with a tie."
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND
:
-
"<gray><st>----------------------------------------"
-
"%player% <yellow>has <green>won <yellow>the round. <light_purple>%round% <yellow>more to win the match."
-
"<gray><st>----------------------------------------"
MATCH-END-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The match is ended with a draw."
-
"<gray><st>----------------------------------------"
MATCH-END:
SPECTATOR-EXTENSION
:
-
"<aqua>Spectators (%size%): <gray>%spectators%"
RANKED-EXTENSION
:
# Also usable: %winnerOldElo% and %loserOldElo%
- "<yellow>Elo Changes
: <green>
%winner% +%eloChange% (%winnerNewElo%) <red>%loser% -%eloChange% (%loserNewElo%)"
-
"<gray><st>----------------------------------------"
MESSAGE
:
-
"<gray><st>----------------------------------------"
-
"<gold>Post-Match Inventories <gray>(click name to view)"
- "<green>Winner
: <hover:show_text:'<green>Click to view inventory of <gold>
%winner%<green>.'><click:run_command:'/matchinv %matchId% %winner_uuid% 1'><yellow>%winner%</click></hover> <gray>- <red>Loser: <hover:show_text:'<green>Click to view inventory of <gold>%loser%<green>.'><click:run_command:'/matchinv %matchId% %loser_uuid% 1'><yellow>%loser%</click></hover>"
-
"%spectatorExtension%"
-
"<gray><st>----------------------------------------"
-
"%rankedExtension%"
PARTY-FFA:
PLAYER-LEFT
:
"<red>%player% <yellow>left the match."
PLAYER-DIE
:
"<red>%player% died."
START:
MATCH-STARTING
:
"<yellow>Match is starting in <gold>%seconds% <yellow>%secondName%."
MATCH-STARTED
:
"<green>Match has been started."
ROUND-STARTING
:
"<yellow>Round is starting in <gold>%seconds% <yellow>%secondName%."
ROUND-STARTED
:
"<green>Round has been started."
MATCH-START
:
-
"<gray><st>----------------------------------------"
-
"%matchTypeName%"
-
""
- " <yellow>» Kit
: <white>
%ladder%"
- " <yellow>» Map
: <white>
%arena%"
- " <yellow>» Rounds
: <white>
%rounds%" # This means how many rounds a team needs to win the match.
-
""
- "<gold>Players
: <gray>
%players%"
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>No one has won this round."
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND
:
-
"<gray><st>----------------------------------------"
-
"%player% <yellow>has <green>won <yellow>the round. <light_purple>%round% <yellow>more to win the match."
-
"<gray><st>----------------------------------------"
MATCH-END-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The match is ended with no winner."
-
"<gray><st>----------------------------------------"
MATCH-END:
LOSER-PLAYER-FORMAT
:
"<hover:show_text:'<green>Click to view inventory of <gold>%player%<green>.'><click:run_command:'/matchinv %matchId% %player_uuid% 1'><yellow>%player%</click></hover><gray>"
SPECTATOR-EXTENSION
:
-
"<aqua>Spectators (%size%): <gray>%spectators%"
MESSAGE
:
-
"<gray><st>----------------------------------------"
- "<green>Winner
: <hover:show_text:'<green>Click to view inventory of <gold>
%winner%<green>.'><click:run_command:'/matchinv %matchId% %winner_uuid% 1'><yellow>%winner%</click></hover>"
- "<red>Losers
: <yellow>
%losers%"
-
"%spectatorExtension%"
-
"<gray><st>----------------------------------------"
PARTY-SPLIT:
PLAYER-LEFT
:
"<red>%player% <yellow>left the match."
PLAYER-DIE
:
"<red>%player% died. <gray>(%team%<gray>) - <yellow>%playerTeamLeft% <gray>players left in their team."
START:
MATCH-STARTING
:
"<yellow>Match is starting in <gold>%seconds% <yellow>%secondName%."
MATCH-STARTED
:
"<green>Match has been started."
ROUND-STARTING
:
"<yellow>Round is starting in <gold>%seconds% <yellow>%secondName%."
ROUND-STARTED
:
"<green>Round has been started."
LADDER-SPECIFIC:
BED-WARS:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
FIREBALL-FIGHT:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
BATTLE-RUSH:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BRIDGES:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
MATCH-START
:
-
"<gray><st>----------------------------------------"
-
"%matchTypeName%"
-
""
- " <yellow>» Kit
: <white>
%ladder%"
- " <yellow>» Map
: <white>
%map%"
- " <yellow>» Rounds
: <white>
%rounds%" # This means how many rounds a team needs for the win.
-
""
-
"%team1name%: <gray>%team1players%"
-
"%team2name%: <gray>%team2players%"
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The round has ended with a tie."
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND
:
-
"<gray><st>----------------------------------------"
-
"%team% <yellow>has <green>won <yellow>the round. <light_purple>%round% <yellow>more to win the match."
-
"<gray><st>----------------------------------------"
MATCH-END-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The match is ended with a draw."
-
"<gray><st>----------------------------------------"
MATCH-END:
WINNER-PLAYER-FORMAT
:
"<hover:show_text:'<green>Click to view inventory of <gold>%player%<green>.'><click:run_command:'/matchinv %matchId% %player_uuid% 1'><yellow>%player%</click></hover><gray>"
LOSER-PLAYER-FORMAT
:
"<hover:show_text:'<green>Click to view inventory of <gold>%player%<green>.'><click:run_command:'/matchinv %matchId% %player_uuid% 1'><yellow>%player%</click></hover><gray>"
SPECTATOR-EXTENSION
:
-
"<aqua>Spectators (%size%): <gray>%spectators%"
MESSAGE
:
-
"<gray><st>----------------------------------------"
- "<green>Winners
: <gray>
(
%winnerTeam%<gray>) <gray>- <yellow>%winners%"
- "<red>Losers
: <gray>
(
%loserTeam%<gray>) <gray>- <yellow>%losers%"
-
"%spectatorExtension%"
-
"<gray><st>----------------------------------------"
PARTY-VS-PARTY:
PLAYER-LEFT
:
"<red>%player% <yellow>left the match."
PLAYER-DIE
:
"<red>%player% died. <gray>(%team%<gray>) - <yellow>%playerTeamLeft% <gray>players left in their team."
START:
MATCH-STARTING
:
"<yellow>Match is starting in <gold>%seconds% <yellow>%secondName%."
MATCH-STARTED
:
"<green>Match has been started."
ROUND-STARTING
:
"<yellow>Round is starting in <gold>%seconds% <yellow>%secondName%."
ROUND-STARTED
:
"<green>Round has been started."
LADDER-SPECIFIC:
BED-WARS:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
FIREBALL-FIGHT:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BED-DESTROYED
:
"%team% team's &ebed has been destroyed!"
BATTLE-RUSH:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
RESPAWN
:
"<yellow>You will respawn in <red>%seconds% <yellow>%secondName%."
PLAYER-RESPAWNED
:
"%teamColor%%player% <yellow>has <green>respawned<yellow>."
BRIDGES:
PLAYER-DIED
:
"%teamColor%%player% <yellow>has <red>died<yellow>."
MATCH-START
:
-
"<gray><st>----------------------------------------"
-
"%matchTypeName%"
-
""
- " <yellow>» Kit
: <white>
%ladder%"
- " <yellow>» Map
: <white>
%arena%"
- " <yellow>» Rounds
: <white>
%rounds%" # This means how many rounds a team needs for the win.
-
""
-
"<gold>%party1leader%<gray>'s party - %team1name%: <white>%team1players%"
-
"<gold>%party2leader%<gray>'s party - %team2name%: <white>%team2players%"
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The round has ended with a tie."
-
"<gray><st>----------------------------------------"
MATCH-END-ROUND
:
-
"<gray><st>----------------------------------------"
-
"%team% <yellow>has <green>won <yellow>the round. <light_purple>%round% <yellow>more to win the match."
-
"<gray><st>----------------------------------------"
MATCH-END-DRAW
:
-
"<gray><st>----------------------------------------"
-
"<red>The match is ended with a draw."
-
"<gray><st>----------------------------------------"
MATCH-END:
WINNER-PLAYER-FORMAT
:
"<hover:show_text:'<green>Click to view inventory of <gold>%player%<green>.'><click:run_command:'/matchinv %matchId% %player_uuid% 1'><yellow>%player%</click></hover><gray>"
LOSER-PLAYER-FORMAT
:
"<hover:show_text:'<green>Click to view inventory of <gold>%player%<green>.'><click:run_command:'/matchinv %matchId% %player_uuid% 1'><yellow>%player%</click></hover><gray>"
SPECTATOR-EXTENSION
:
-
"<aqua>Spectators (%size%): <gray>%spectators%"
MESSAGE
:
-
"<gray><st>----------------------------------------"
- "<green>Winners
: <gray>
(
%winnerTeam%<gray>) <gray>- <yellow>%winners%"
- "<red>Losers
: <gray>
(
%loserTeam%<gray>) <gray>- <yellow>%losers%"
-
"%spectatorExtension%"
-
"<gray><st>----------------------------------------"