Yes, I am aware of this issue, I rely on another plugin called Inventory Framework (
https://www.spigotmc.org/resources/if-inventory-framework.57216/) to manage the inventory GUIs. As a result of using this plugin, I cannot update my plugin until his plugin is updated. I am keeping an eye out for when he updates it, and will update my plugin asap.
Thanks,
Code12
Version: 1.4.1
It works well but 2 things.
1. Can I add a description of worlds under the name in the worlds menu
2. How can I get rid of "You can not teleport to spawn in this world" I want it to still run off essentials spawn
2. I didn't think of essentials compatibility, so I'll try to figure out how to fix that.
However, I will be really busy with school starting up now, so this project probably won't get as much priority. But I do really want to keep maintaining it and upgrading it as much as possible.
Thanks!
Version: 1.3.1-resource-update
The plugin itself is built solid. I just have one problem with the latest version. It is specified that your last location in that world is saved but I'm kind of struggling with it. I made a ''hub'' world with the built in lobby feature, works great it's amazing. I've made an npc using Citizens2 in the hub world which will make you run the worldtp command. The problem is that when I do tp to a world, leave, rejoin to the hub because of the lobby feature and go back to that world, I don't get tp'd back to my very very last location. I hope that this is not all too confusing but I'll try to explain it easier. I join the server, get tp'd into the hub world (World A). I tp to World B at location 1, I move to location 2 still within World B and then leave. I rejoin into World A and tp to World B. Now what your plugin implies is that I'd go back to location 2 in World B correct? Well... no. I tp to location 1. So my last location in the world isn't tracked. What does save my location is this. I join the server, get tp'd into World A. I tp to World B at location 1, I move to location 2 still within World B and use worldtp to tp back to World A. Now if I use the npc again or just run the command myself I do get tp'd to World B location 2. It's a very complicated problem and it's been very annoying.
Hey, thanks for giving WorldTP a try. I'm glad you like it. This is a very interesting oversight/bug on my part (I do understand what's going on). I'll try to fix it up asap and get it updated.
Thank you,
Code12
Version: 1.0.2
Nice plugin, but I have a question:
Can I set in the main world does it spawn as soon as I enter the server without resuming from the last position?
sorry for the bad english, I'm Italian
I think I understand what you mean, but just incase I don't, are you wondering if the plugin allows you to set a spawnpoint that acts like a hub for that world, so when you join that world, it will take the player to the spawnpoint that you set, instead of the last position that the player was at in that world?
If this is what you mean, then the answer is no. I like that idea though and will try to add it to the plugin as soon as I get a chance. I will also try to add a feature so that you can set a world to be the world that players will automatically teleport to when they join the server, kind of like a lobby world that players will be teleported to when they join the server.