# The amount of time between each world generation
generationDelay: 15
# The maximum amount of recursions (tries) before we give up
maxRecursions: 500
# Should we search circular, or square
# Square will check if the absolute value of the coordinates falls within the searchDistance
# Circular will calculate the distance between the centerPointX and the X and Z coordinate
searchCircular: true
searchDistance: 3000
# The center point to use for calculating distances
# This is ignored when searchCircular is false!
centerPointX: 0
centerPointZ: 0