Added a option to only let one kit/class be selected per team.This option is quite complicated so please read everything if you want to use it.
 
 Can be enabled at 
Options.One-KitClass-Per-Teammate
 Message: 
Messages.Kit-Already-Selected-By-Other
 
 
 - This also work for classes.
  
 - When enabled, the player will never haver a kit selected when joining a game.
  
 - If the game starts before a player chooses a kit, you can do the following: Check Options.Game.Action-When-Player-Kit-Is-Null
  
 
   - Actions
    
 
     - SHUTDOWN_GAME - Cancels the game
  
     - FORCE_RANDOM_DEFAULT - Forces a random kit anyways, it will result in duplicates.
  
     - REMOVE_PLAYER - Removes players without a kit from the game
  
     - GIVE_KIT_KITNAME - Gives a predetermined kit, for example GIVE_KIT_ARCHER
  
     - RESTART_COUNTDOWN - Set the game to starting again.
  
    
  
  
  
 
 - Fixed a bug where if you toggle the level system on and off, database will not load data correctly.
  
 - Fixed some random default values.
  
 - Fixed Scoreboard sometimes not showing the correct kit/class values.
  
 - Fixed death by fall damage causing errors when using kits.
  
 - Fixed projectiles can damage teammates when using kits.
  
 - Fixed CrackShot weapon can damage teammates.
  
 - Added NametagEdit compatibility.
  
 
   - Wizards will remove any NametagEdit tag when you join a game and restore after, there's no other way around.
  
  
  
 - Added a option to have multiple default kit/classes, please update the setting in your file accordingly.
  
Messages:
 Messages.Game-Cancelled-Player-Without-Kit
 Messages.Player-Without-Kit-Removed
 Messages.Not-Selected
 
 There may be some following updates to fix some other problems if necessary.