Added a option to only let one kit/class be selected per team.This option is quite complicated so please read everything if you want to use it.
Can be enabled at
Options.One-KitClass-Per-Teammate
Message:
Messages.Kit-Already-Selected-By-Other
- This also work for classes.
- When enabled, the player will never haver a kit selected when joining a game.
- If the game starts before a player chooses a kit, you can do the following: Check Options.Game.Action-When-Player-Kit-Is-Null
- Actions
- SHUTDOWN_GAME - Cancels the game
- FORCE_RANDOM_DEFAULT - Forces a random kit anyways, it will result in duplicates.
- REMOVE_PLAYER - Removes players without a kit from the game
- GIVE_KIT_KITNAME - Gives a predetermined kit, for example GIVE_KIT_ARCHER
- RESTART_COUNTDOWN - Set the game to starting again.
- Fixed a bug where if you toggle the level system on and off, database will not load data correctly.
- Fixed some random default values.
- Fixed Scoreboard sometimes not showing the correct kit/class values.
- Fixed death by fall damage causing errors when using kits.
- Fixed projectiles can damage teammates when using kits.
- Fixed CrackShot weapon can damage teammates.
- Added NametagEdit compatibility.
- Wizards will remove any NametagEdit tag when you join a game and restore after, there's no other way around.
- Added a option to have multiple default kit/classes, please update the setting in your file accordingly.
Messages:
Messages.Game-Cancelled-Player-Without-Kit
Messages.Player-Without-Kit-Removed
Messages.Not-Selected
There may be some following updates to fix some other problems if necessary.