WirelessRedstone [1.16-1.19] icon

WirelessRedstone [1.16-1.19] -----

Send wireless redstone signals through worlds and air.




WirelessRedstone v0.4.4.3
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

Small hotfixes and bug huntings with some improved/new features.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Encoding issue
The most noticable issue was an encoding error in the UTF-8 at the messages.yml file. This caused the plugin to disable when changing languages. Please back the WirelessRedstone files up now and then incase your server crashes. WirelessRedstone won't cause a server crash, but will be affected if it happens. Just copy the WirelessRedstone folder into another folder called BackUp (or where ever else).


Custom Language
As stated in the configuration file. Please delete the messages.yml file when you are changing laguage in the config.yml file.


Changelog
  • Added support for tnt.
  • Added sounds for doors, trapdoors, fences and iron variants being opened/closed with a receiver.
  • Updated API with more useful features.
  • Fixed comparator and repeater not acting like directional redstone components.
  • Fixed redstone torches from not deactivating when receiver is powered (1.19).
  • Fixed sculk sensor from not deactivating when touching a receiver (1.19).
  • Fixed permissions registration for other plugins like LuckPerms.
  • Fixed UTF-8 conversion error causing the plugin to disable.
----------, Dec 23, 2022

WirelessRedstone v0.4.4.2
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

Small hotfix for the observer and console errors. Along a new added command "/wr info" displaying version number and all usable commands.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


New command
The new command "/wr info" ( alias "/wirelessredstone info") will display your current version of this plugin, along all possible commands.


Changelog
  • Fixed console error when block type was changed after links were established.
  • Added new command "/wr info".
  • Fixed observer not sending puls when powered.
----------, Dec 1, 2022

WirelessRedstone v0.4.4.1
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

Small hotfix reparing some features, improving them and handling reported bugs.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Contributions
Thanks to all for contributing in bug hunting, supporting new users, beta testing and polishing the plugin.


Changelog
  • Fixed bStats console error.
  • Fixed receiver still emitting power when senders are destroyed.
  • Fixed config crossworldsignals not working properly.
  • Fixed adjacent block powering not updating sender.
  • Fixed powering sender not powering adjacent sender.
  • Fixed lever and button working properly when on ceiling or floor.
----------, Nov 29, 2022

WirelessRedstone v0.4.4
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

This is another hotfix including some strange occuring bugs here and there. Besides these fixes we have added support for German and Czech. We have also added bStats for plugin statistics.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Support for German and Czech
German and Czech are now supported with a preset of custom translated messages. You can change the language of your custom messages by deleting the messages.yml file and changing the Language setting in the config.yml file. Upon reloading the plugin, the german or czech version of messages.yml will be generated.

Country code for German: DE
Country code for Czech: CZ
Translations by MrMog2002 and jakub_so.

[​IMG] Is your language not here? Join our discord and help us add it!


bStats
I have added bStats to support server and plugin statistics. This way I can see what environment my plugin is used in the majority of the servers. Data sent to bStats is fully anonymous and will not affect your performance.


Changelog
  • Added support for German.
  • Added support for Czech.
  • Added bStats.
  • Fixed server crash on recipe unlock.
  • Fixed redstone power rail and redstone lamp update bug.
  • Fixed bugs related to /device link
  • Fixed bugs related to /device link cancel
----------, Nov 28, 2022

WirelessRedstone v0.4.3
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

This update contains some hotfixes from the previous release. Thank you for your patience for the unstable previous version 0.4.2. Along these and other fixes, I have added support for auto update checks and for non-java users.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Auto update check
No longer do you have to refresh the spigot page to check for updates regarding this fast developing plugin. All versions from 0.4.3 and up will have auto update checks, announcing their news and download links to the latest versions in your console upon restarting/reloading.


Language Support
The language support has now been integrated inside the plugin. Along with a configuration setting to change the default language for the messages.yml.

In order to change language, delete your messages.yml file and change the country code in the config at "Language". If you restart/reload the server or plugin, a new messages.yml file will be generated containing the language you selected.

[​IMG] Is your language not here? Join our discord and help us add it!

I have removed the translated config.yml for this moment.


Non-Java Support
Disclaimer: I do not support cracked minecraft accounts, servers or other ways that might break MOJANGs EULA.

However due to some reports from various players, some functions/events do not seem to work or register for Switch, Mobile and Console players that users GeyserMC or other methods of playing java servers.

In this update I have added a method to link devices without right clicking a device. Simply look at a device and use the command /device link.
Go towards another device and type /device link again to link these two devices. This new feature can be used by java players too and can even be mixed with right clicking. All permissions and settings for this new command is the same regarding the right click function.


Contributors & Bug Hunters
Thank you for all the positive feedback and bug support from beta testers, translators and other players. Due to the many responses, bug reports and suggestions/discussions in the support discord, i am quickly able to release updates after updates fixing bugs or adding features.


Changelog
  • Added update check on server start.
  • Added language support inside the plugin.
  • Added new config "Language"
  • Added support for non-java users playing on java.
  • Added new command "/device link"
  • Fixed a bug for the Redstone Lamp acting inverted and bugged.
  • Fixed the /device info and other /device commands for breaking links.
  • Fixed destroying device from other player still possible after config settings disabled it.
  • Removed translated config.yml files.
----------, Nov 27, 2022

WirelessRedstone v0.4.2
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?

In this update I focused on more customization for the users. Such as allowing for each individual message to be turned off. Along this some new settings were added for even more customization and some redstone bugs were solved.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Messages
A fix has been added to the configuration setting of "messages". This option now correctly disables and enables all messages send by the plugin. However as of now, it is possible to disable each message individually. Go to the messages.yml file and add "!!" infront of which ever message you want to disable.

[​IMG]

Besides that, the messages.yml will auto update and add new messages for each update. All you have to do is manually edit, translate or slighty adjust them to your likings.

Configurations
Some new configurations have been added to customize your server even more. Each configuration also brings some new permissions and messages along.

The "Recipe" can enable or disable players crafting the Redstone Devices in a crafting table.

The "BreakThirdDevices" can enable or disable players breaking redstone devices placed by another player.

The "CreateThirdLinks" and "DestroyThirdLinks" are simulair, but disallow or allow players to create or destroy links on devices that are not theirs. Note that destroying your own device with someone elses link attached ignores the "DestroyThirdLinks" and permission.

Changelog
  • Added precision message disabling.
  • Added new config "Recipe".
  • Added new config "BreakThirdDevices"
  • Added new config "CreateThirdLinks"
  • Added new config "DestroyThirdLinks"
  • Added new permission "wirelessredstone.link.breakthirdlinks"
  • Added new permission "wirelessredstone.link.createthirdlinks"
  • Added new permission "wirelessredstone.device.destroythirddevices"
  • Added new message "device_no_permission_break_third_devices"
  • Added new message "device_break_third_devices"
  • Added new message "link_no_permission_destroy_third_links"
  • Added new message "link_destroy_third_links"
  • Added new message "link_no_permission_create_third_links"
  • Added new message "link_create_third_links"
  • Plugin now adds new messages to your messages.yml when there is an update.
  • Fixed a bug where redstone wire loops would stay powered infinitly
  • Fixed a bug where pistons would not retract if they touched a receiver along with a powered redstone wire.
  • Fixed the config setting "message" not disabling all messages properly.
  • Fixed the command "/device info" causing a console error when not looking at a redstone device.
----------, Nov 25, 2022

WirelessRedstone v0.4.1
A simple light redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is in early development, any support, suggestions and help is appreciated. Join my discord at https://discord.gg/TsRTa7BUWm


What is new?
This update contains some bug fixes and redstone support expensions.
Along with that, this version is now supporting 1.16, allowing more servers, communities and players to enjoy this plugin.

Changelog
  • Switched to 1.16 as native version.
  • Added support for 1.16
  • Added support for Trapped Chest touching a Redstone Sender.
  • Added support for Dispensers touching a Redstone Receiver.
  • Added support for Dropper touching a Redstone Receiver.
  • Added support for Hopper touching a Redstone Receiver.
  • Added support for Doors and Iron Ddoors touching a Redstone Receiver.
  • Added support for Fence Gates touching a Redstone Receiver.
  • Added support for the Hopper touching a Redstone Receiver.
  • Added support for Redstone Torches touching a Redstone Receiver.
  • Fixed breaking a Redstone Device causing multiple items to drop.
  • Fixed unwanted redstone triggers at server reloads/restarts.
  • Fixed some minor issues.
----------, Nov 15, 2022

WirelessRedstone v0.4
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm

What is new?
This large update is torwards improving mechanics and customizations. It is a known fact that many players, server owners and plugin explorers desire for large customization abilities.

If you want a summary of all the changes and updates, scroll all the way down for the changelog.


Improved Commands
All previous commands have been improved and reduced to a single command. You can now do alot more than you could before.

If you want to give yourself or someone else a redstone device you can use the following command:
Use /device give <player> <device> <amount>

You can replace the player name with * to apply this command to all online players. You can also replace the device with * to give yourself, someone else or all online players both devices with a single command.

Examples of the previous command:
/device give ZatoZalez RedstoneSender 1
/device give ZatoZalez RedstoneSender
/device give ZatoZalez *
/device give * *
/device give * * 64
/device give * RedstoneReceiver 5
The possibilitie are endless.

You can also obtain information about a redstone device. Simply look at the redstone device you want to target and use the following command:
Use /device info

Information such as device owner, device type, device link count and device power amount will show up in chat.

You can also breaklinks without destroying the redstone devices. Use the following command:
Use /device link <breakall/breakfirst/breaklast>

In order to cancel a link in progress, the new command you have to use is /device link cancel


New Commands

Some useful commands have been added too. You can now reload the plugin during runtime without crashing any other plugin. The new reload command allows you to apply changes you made in the config.yml and messages.yml without restarting the server.
Use /wirelessredstone reload or /wr reload

You can also disable to plugin from within the game if there ever is a reason for you to do so. Disabling will save all data as it is and the plugin will be unusable until server reload or restart.
Use /wirelessredstone disable or /wr disable


Custom RedstoneDevices
Many servers enjoy customizing their plugins to the fullest extend and the items in this plugin are no exception. Unlike in the previous versions, you could not have the same block type for both redstone devices. You can now.

You can now rename the Redstone Sender and the Redstone Receiver to what ever you like. This rename system supports color codes with '&'. Not only this, but the custom item names will now automaticly appear in all in-game messages and commands!

This means that if you change the default name of the Redstone Sender and Redstone Receiver in the config file, commands affiliated with these devices will change too, meaning the command to give someone a redstone device will change to for example:
/device give <player> <customname> <amount>

Besides custom names for each item, you can edit the lore for both items too. Both item name and item lore are color code applicable.


Custom Messages
All the messages in-game are now fully customizable. Once you have loaded the plugin v0.4, a message.yml file will pop up in your plugin folder. In this file you will find an archive of all messages color coded and pre-made. You can adjust these values how ever you want. Some messages contain placeholders, it's important to use the same placeholders when adjusting the message. Use the /wr reload command to refresh the messages during runtime.


Improved Permissions
There have been made some improvements and changes to the plugin permissions. You can find a new set of all permissions here:

wirelessredstone.*
wirelessredstone.commands.*
wirelessredstone.commands.wirelessredstone.*
wirelessredstone.commands.wirelessredstone.reload
wirelessredstone.commands.wirelessredstone.disable
wirelessredstone.commands.device.*
wirelessredstone.commands.device.give
wirelessredstone.commands.device.info
wirelessredstone.commands.device.link.cancel
wirelessredstone.commands.device.link.breakall
wirelessredstone.commands.device.link.breakfirst
wirelessredstone.commands.device.link.breaklast
wirelessredstone.link.*
wirelessredstone.link.create
wirelessredstone.link.break
wirelessredstone.link.nolimit
wirelessredstone.link.infinitedistance
wirelessredstone.link.crossworld
wirelessredstone.device.*
wirelessredstone.device.place
wirelessredstone.device.break
wirelessredstone.device.noplacelimit
wirelessredstone.device.nolinklimit


Crafting Recipes
To support survival gameplay, recipes are added to the game. At this release, the recipes are not custom but require a default recipe to craft. You can unlock the recipe when you unlock any redstone recipe.

Crafting recipe for a Redstone Sender
[​IMG]

Crafting recipe for a Redstone Receiver
[​IMG]


Updated API
The new API works simulair to the previous one but has been updated accordingly.


Improved Pistons
As explained in earlier versions, the pistons have been remade from scratch to prevent bugs and glitches. This means that not all blocks react to being pushed or pulled properly. If you notice any issues, please contact me on discord.


Changelog
  • The Sender and Receiver can now be the same block type.
  • The Sender and Receiver no longer depend on their static name.
  • All in-game messages are now advanced customizable with placeholders.
  • The Redstone Devices can now have custom item names and custom lore.
  • Added new command to reload the plugin. Applies all settings changed in the config or messages file.
  • Added new command to disable the plugin.
  • Revamped all commands.
  • Added new command to give redstone devices, more advanced and easier to use.
  • Added new command to obtain redstone device info.
  • Added new command to break a specific link, like the first, last or all links from a certain device.
  • Added and edited permissions to fit all new commands and features.
  • Added a craftable recipe for both redstone devices to encourage survival gameplay.
  • Improved command mechanics.
  • Improved item mechanics.
  • Improved permission handling.
  • Improved API.
  • Improved piston mechanics.
  • Support for languages other than English.

Contributions
Thank you for all the contributors who helped testing pre-release versions, beta's and those who submitted suggestions, ideas and tips.

Do you want to assist me on improving this plugin further? Come and join us at https://discord.gg/TsRTa7BUWm
----------, Nov 10, 2022

WirelessRedstone v0.3.2
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm


What is new?
This small update has switch native version to reach a larger audience.
This version now supports 1.17, 1.18 and 1.19.

Changelog
  • Added support for 1.17.
  • Set native build from 1.18 to 1.17.
  • Small hotfixes.
----------, Oct 27, 2022

WirelessRedstone v0.3.1
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm


What is new?
This update comes with several bug fixes, version compability solutions and features.

Changelog
  • Added support for 1.19.
  • Added support for unmovable and breakable blocks for pistons.
  • Added version checks.
  • Added version material selection.
  • Fixed compability issues.
----------, Oct 27, 2022

WirelessRedstone v0.3
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm


Showcase
[​IMG]



What is new?
This update has completely made version 0.1 obsolete. This update comes with alot of features, improvements and adjustable settings.

If you want a summery of all the changes and updates, scroll all the way down.



Improved RedstoneDevices
The most noticable update are the devices. In the previous version these were stone buttons, which were only usable on static blocks, easy to break and could not fit in any redstone machine.

The RedstoneSender and the RedstoneReceiver are now fully customizable. You can change their block type in the configurations file.
Although these devices are required to be a solid block.

Furthermore the devices are now capable of sustaining an infinite amount of links with other devices, which can allow for very interesting creations. i.e. you can link 1 RedstoneSender with 6 RedstoneReceivers.

Devices are by default capable of overloading. This means that fast repeating redstone loops will cause a device to overload with fitting effects and sound. This setting can be turned of in the configurations.

Last but not least. All redstone devices are movable by piston or sticky piston. This may allow for more complex redstone machines.



Improved Links
The previous links took up alot of server memory and in order to figure out if a device was linked, it had some delay issues.

In the new version, delays are no longer a thing. Redstone signals entering a sender will instantly be received by a receiver. You can add or adjust the delay for a singal to be send in the configurations.

Links are now more self-aware. A link will break if either devices are missing, preventing crashes or false signals to be send.

Whenever a redstone device is destroyed, a message will be send to the creator of the link or device that a device with an x amount of links has been destroyed.



Improved Power Detection
The power input towards a sender is updated in such a way that any redstone input can be detected, such as redstone wires, repeaters, redstone blocks, comparetors, redstone torches, other redstone receivers and more.

This also applies to the power emitted by a receiver. This power no longer just powers redstone wires, but also repeaters, lamps, pistons, other senders and more. Unlike the previous version, direct contact with other blocks now power them too.

At last, a new order system has been implemented to give right of way to the highest power sent to a sender. This means that if a higher signal power is send to a sender, then it will send this power signal to the receiver. If a high power signal is removed from a sender, then a lower power signal will be send if there is one.



Improved Database
Each device and each link have their own seperate file with some .json values. You can edit these values when the server/plugin is not operating.
This way you can create back ups or delete links by force.

Along this, at the start of a server launch, all links and devices will be checked once if they still remain in place. If not, the plugin will delete them from the database.



Improved Communication
The plugin has some log messages ready to be send incase of errors, missing devices, invalid values, invalid server version and more.

Along this, all messages send to users for using devices are now toggable in the configurations. These messages are now properly color coded too.



Improved Configuration
The new custom configurations system works flawless as it can be adjusted during runtime and be loaded on server reload.
The amount of configuration options is now almost tripled and each setting has a small briefing of what it does.



Improved API
If anyone has come this far, reading all of the chances, good job. The API has been adjusted too. You can now easily access all devices or links owned by the player. You can obtain the devices as ItemStack and you can access the immense library of functions for each device and link.


api.png


GitHub
Code is now public on github.



Changelog
  • RedstoneDevices are now customizable blocks.
  • RedstoneDevices are now solid blocks.
  • RedstoneDevices are now loop preventive with overload feature.
  • RedstoneDevices can contains unlimited links with other devices.
  • RedstoneDevices are now movable by piston or sticky piston.
  • Links now longer have a delay. Adjustable in configurations.
  • Links will auto-break when either devices are missing or broken.
  • Links no longer cause lag or alot of server memory.
  • Power is now detected by all kinds of input for a RedstoneSender.
  • Power is now send with the same signal strength it has as input.
  • Power is now detectable by other means, like redstone blocks and repeaters.
  • The highest power will be send to a receiver and will auto-update when this power is no longer active.
  • RedstoneDevices can now power other RedstoneDevices.
  • Database is improved in quality, effiency and functionality.
  • Communication (messages) are now properly color codes and toggable.
  • Configuration settings are tripled in size with more commentary.
  • API has been updated with tons of funtions to access.
  • Code is now public on GitHub.
  • Overall fixes, improvements and features.
  • and alot more...
----------, Oct 27, 2022

WirelessRedstone v0.3.1
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm


What is new?
This update comes with several bug fixes, version compability solutions and features.

Changelog
  • Added support for 1.19.
  • Added support for unmovable and breakable blocks for pistons.
  • Added version checks.
  • Added version material selection.
  • Fixed compability issues.
----------, Oct 27, 2022

WirelessRedstone v0.3
A simple redstone plugin that allows for wireless redstone signals to be sent over infinite distances and through worlds. This plugin is almost out of early development, any support, suggestions and help is appreciated.
Join my discord at https://discord.gg/TsRTa7BUWm


Showcase
[​IMG]



What is new?
This update has completely made version 0.1 obsolete. This update comes with alot of features, improvements and adjustable settings.

If you want a summery of all the changes and updates, scroll all the way down.



Improved RedstoneDevices
The most noticable update are the devices. In the previous version these were stone buttons, which were only usable on static blocks, easy to break and could not fit in any redstone machine.

The RedstoneSender and the RedstoneReceiver are now fully customizable. You can change their block type in the configurations file.
Although these devices are required to be a solid block.

Furthermore the devices are now capable of sustaining an infinite amount of links with other devices, which can allow for very interesting creations. i.e. you can link 1 RedstoneSender with 6 RedstoneReceivers.

Devices are by default capable of overloading. This means that fast repeating redstone loops will cause a device to overload with fitting effects and sound. This setting can be turned of in the configurations.

Last but not least. All redstone devices are movable by piston or sticky piston. This may allow for more complex redstone machines.



Improved Links
The previous links took up alot of server memory and in order to figure out if a device was linked, it had some delay issues.

In the new version, delays are no longer a thing. Redstone signals entering a sender will instantly be received by a receiver. You can add or adjust the delay for a singal to be send in the configurations.

Links are now more self-aware. A link will break if either devices are missing, preventing crashes or false signals to be send.

Whenever a redstone device is destroyed, a message will be send to the creator of the link or device that a device with an x amount of links has been destroyed.



Improved Power Detection
The power input towards a sender is updated in such a way that any redstone input can be detected, such as redstone wires, repeaters, redstone blocks, comparetors, redstone torches, other redstone receivers and more.

This also applies to the power emitted by a receiver. This power no longer just powers redstone wires, but also repeaters, lamps, pistons, other senders and more. Unlike the previous version, direct contact with other blocks now power them too.

At last, a new order system has been implemented to give right of way to the highest power sent to a sender. This means that if a higher signal power is send to a sender, then it will send this power signal to the receiver. If a high power signal is removed from a sender, then a lower power signal will be send if there is one.



Improved Database
Each device and each link have their own seperate file with some .json values. You can edit these values when the server/plugin is not operating.
This way you can create back ups or delete links by force.

Along this, at the start of a server launch, all links and devices will be checked once if they still remain in place. If not, the plugin will delete them from the database.



Improved Communication
The plugin has some log messages ready to be send incase of errors, missing devices, invalid values, invalid server version and more.

Along this, all messages send to users for using devices are now toggable in the configurations. These messages are now properly color coded too.



Improved Configuration
The new custom configurations system works flawless as it can be adjusted during runtime and be loaded on server reload.
The amount of configuration options is now almost tripled and each setting has a small briefing of what it does.



Improved API
If anyone has come this far, reading all of the chances, good job. The API has been adjusted too. You can now easily access all devices or links owned by the player. You can obtain the devices as ItemStack and you can access the immense library of functions for each device and link.

api.png



GitHub
Code is now public on github.



Changelog
  • RedstoneDevices are now customizable blocks.
  • RedstoneDevices are now solid blocks.
  • RedstoneDevices are now loop preventive with overload feature.
  • RedstoneDevices can contains unlimited links with other devices.
  • RedstoneDevices are now movable by piston or sticky piston.
  • Links now longer have a delay. Adjustable in configurations.
  • Links will auto-break when either devices are missing or broken.
  • Links no longer cause lag or alot of server memory.
  • Power is now detected by all kinds of input for a RedstoneSender.
  • Power is now send with the same signal strength it has as input.
  • Power is now detectable by other means, like redstone blocks and repeaters.
  • The highest power will be send to a receiver and will auto-update when this power is no longer active.
  • RedstoneDevices can now power other RedstoneDevices.
  • Database is improved in quality, effiency and functionality.
  • Communication (messages) are now properly color codes and toggable.
  • Configuration settings are tripled in size with more commentary.
  • API has been updated with tons of funtions to access.
  • Code is now public on GitHub.
  • Overall fixes, improvements and features.
  • and alot more...
----------, Oct 20, 2022

Resource Information
Author:
----------
Total Downloads: 2,248
First Release: May 7, 2022
Last Update: Dec 23, 2022
Category: ---------------
All-Time Rating:
8 ratings
Find more info at github.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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