It's a wild world out there.
- Fix wild.wildtp.world.* being given by default
- Fix a spigot-caused bug with custom biomes
- fix named portals not teleporting the player to the world of the same name
- support essentials /back handler (when enabled)
- Add support for billy's doubleheight nether datapack
- API: Remove deprecated Search task, please use the new class (check commit)
Bug fix: portals not checking the world.
- Try to mitigate crashing when using certain builds of Paper and the wait feature
- Add CREATIVE to default gamemodes so people who create portals in creative gamemode aren't confused that it doesn't work while they're in creative gamemode
- Fix warmup feature not working
If this breaks attempts where it fails to find a valid location, please report on GitHub with debug logs, thanks!
- Fix false failure message/retries breaking
- Fixes issue where the plugin appears to do nothing when the config option "wait" is set to anything larger than 0 (I.e. fixes issue where plugin breaks if the "wait" feature is used.)
- Fix plugin sometimes not working for worlds loaded by PlotSquared or Multiverse.
- Fully deprecated use of old search task with @warning annotation for addon developers
Btw apparently the default worlds in randomWorlds "reappearing," I actually can't reproduce that issue. I removed "world_nether" from my config, reloaded, and it has remained gone. Perhaps try editing the config while the server is off?
- Refactored search task to lessen potential CPU load, work better with spigot (and works better on Paper).
- Basically some code cleanup
- fix randomworlds breaking if you set a value to 0 (yes I'll fix the default worlds being added in next release I forgot this time - but at least you can now set it to 0 to effectively disable it.)
- re-allow use of /wild when falling
- Fix an allegedly unannounced spigot API behavior change that causes players to teleport inside a block (this fix may cause issues with older versions of spigot 1.15.2 or lower). This may or may not be due to spigot though, I'm not really sure. https://github.com/AcmeProject/WildernessTp/issues/60#issuecomment-587072723
- Fix bug with signs (there's another bug as well but only happens when you use a new sign for a world you just created, and can be fixed with a reload or restart. I'll try to get a proper fix for it soon)
- Increased portal sensitivity
- Destroy ignored stacktrace
- Fix spigot users
- Fix void teleportation (tho idk, maybe some admins would find it funni to randomly teleport ppl to the void so idk, thoughts on dis?
- Fix link
- Add arboriginal's fixes for charging player or whatever
- Fix new config not generating on fresh install
◾Deleting portals
◾debugging worldborder - if you have issues with the worldborder pls enable debug in config so u can report that data.
- If a portal has the same name as a world, it will teleport players randomly within that world only (similar to a wildtp sign with a world name).
- Can now specify blocks you want to avoid on random teleport.
1.52 still works for 1.12.2 and earlier servers.
- Fix WorldBorder plugin being dum about its shape
- Fix global claim check logic
- Fix global claim check for plugins that don't listen at the proper priority, like WorldGuard.
- Fix vanilla worldborder check for "technically not set" (but still exist) borders.
- http://r.robomwm.com/patreon
- Reminder that 1.12.2 and older versions that work are here.
- No longer requires WorldEdit to create portals because WorldEdit's dev doesn't care about breaking API in same version multiple times.
- Supports WorldBorder plugin along with vanilla WorldBorder too now.
- Fix spigot compatibility (you should be using Paper for async chunk loading amongst other things anyways).
- http://r.robomwm.com/patreon
Reminder that 1.12.2 and older versions that work are
here.
- Supports vanilla world border
- WorldEdit is being stupid
- New permission for signs
Fix WorldEdit
Even better world randoming.
Reminder that 1.12.2 and older versions that work are
here.
Fixed defaults.
Reminder that 1.12 and older versions that work are
here.
Only the one true wild tp truly fixes true bugs
It's here, the official 1.13-only build of the one and only wild tp plogen, and now is guaranteed to be the least-laggiest of them all! Make sure your server uses
Paper and you're all set to go at maximum wildness!!!111!!!
If u still on 1.12.2 or earlier get 1.52 here!
The last last 1.12.2-compatible version.
Future versions will be 1.13-only and will take advantage of new async chunk loading/generation APIs in
Paper
So it's highly updated that you
upgrade to that if you aren't using it, because the moment you do, Wilderness-TP will use
even less time in timings and thus have even less "lag spikes" when loading chunks when finding a wild place to make ur player go wild
Ok this time it's the actual last 1.12.2-compatible release. Future versions will be 1.13-only and will take advantage of new async chunk loading/generation APIs in
Paper so it's highly updated that you
upgrade to that if you aren't using it, because spigot compatibility is going to be very hard to do actually since the randomization logic has changed drastically to account for async chunk loading. The benefit is that Wilderness-TP will use
even less time in timings.
Last 1.12.2-compatible version. Future versions will be 1.13-only and will take advantage of new async chunk loading/generation APIs in
Paper.
Did you know this plugin supports non-vanilla nether worlds too?
Now you know.
This update adds a new command /wild <world>... wait a minute. That's already been added. A long time ago. Huh. That's interesting. This may be the last update for a while I have to work on my fork. So for all those who use a fork to eat food don't worry an update is coming. As for this plugin keep the bug reports and feature requests coming in so I can get more downloads with each update where I fix the copied code.
Ever had problems with pregenerating the world, or just don't want to bother doing it? Or is your world already pregenerated but you still suffer from the chunk loading lag? Well guess what? With some math that took me an entire day to figure out, wild locations are now preloaded! Benefits both pregenerated and non-pregenerated worlds!
DIS IS DA 1 TRUE WILD TP
#whenppluseoldserversbutnotoldplugins
Hello everybody welcome to the update that fixes problems caused by using outdated versions of servers and a literally one character typo.
fixes, fixes, fixes!
And a new feature.
I really should push out more fixes to get more downloads
Copy some features
From the discussion thread and not from code blocks and other repos
Fixes and now even more efficient!!!111!!!111
While still remaining thread safe.
So I've temporarily made 1.35 the main version
Hello yes I am having trouble spelling "minor"
Code (Text):
/wildtp create <name>
They work, just Lax forgot a success message.
Also added how to make them on main plugin page.
- Portals! ported from muddle;
i.e. portal code was written two years before Wilderness-TP was conceived.
WorldEdit appears to be needed only for creation - after that, you can uninstall it if you so wish. Note that this feature is still in beta, so let us know if you encounter any issues!
- Fix signs that specify the world name.
- Fixed the "soon" seconds cooldown thingy????
Yes, seriously, is more random now, not even memeing about this
Also, did you know, this plugin has had 0 required dependencies from day 1?
- Faster!
- Now allows console people to be /wild too!
- Better detection of dangerous blocks!
Thus no need to change version/no need to update.
Hullo yus dis iz bug fix BIG bug fix wew
"Fixes."
Also pls consider donating as I do this plugin completely in my free time and that has recently diminished due to school cuz dis iz da best wildtp amirite??
(Note: I have not setup donating yet. I may in the future...)
make things a little neater
- Even lighter on performance than other wild plugins! (and may soon
tm get even lighter!)
- You can now execute some commands via console/command block!!
- Teleport warmup decided to relax a bit and not be so strict about the player remaining absolutely still
Now with better insurance of getting a safer block to tp to
How do you kill that which has no life?
Bug fixes and new features
Add delay teleport feature.
Implements biome ignore with 5 lines of code compared to 200+
You're on top of the world!
Fix sign messages always being sent. Thanks to
@Albatac for reporting.
Now has Language support.
Now has vault support. Cost = 0 means disabled.
Thanks to
@NoHoPeLess for the suggestion!
Simple enable and edit it in the config.
Code (Text):
DoCommands: false
PostCommands:
- 'msg %PLAYER% &aYou have been wildly teleported'
Added PreWildTeleportEvent()