This is something I'll consider when I start working on rewriting this plugin
Version: 2.0
The introduction of possibly enchant books with unbreaking X or sharpness 6 that players can apply through anvils would be lovely. Otherwise Great plugin!
Adding an item for that would require modding the game. As far as I know, enchanting via an anvil is all client side. The only way to potentially add an item into the game would be to find where the NMS registers the enchantment book, figure out how, and then use reflection or something to add an item. But that would require a lot of digging around and probably asking for help since the NMS code is obfuscated--i.e. unreadable. I don't have the time to do that during the semester. I might look into this during Christmas break after finals or during the summer when I'm out of school.
Version: 2.0
For all the people the unbreaking on the code is /enchant unbeaking (lvl)
yes is unbeaking lol
Hey there, been a while, but I wanted to update my reply here. A new update supporting 1.21 has been released in an alpha state
Version: 2.0
Well ok its good, updated one but can you please add /enchant all natural? [all enchant but original level] and also add tab complete and /enchant list like that idk when i do /enchant unbreaking 1 its not working!
Hi there, just wanted to update my reply here. The tab completion is now properly implemented with this new alpha build and then /enchant all natural will be present by the full release of this new version.
Version: 2.0
Finally the update has arrived! Super nice plugin and now it works for so much versions!
What version of Minecraft are you on? The only enchants it uses are the vanilla ones.
Version: 1.3
You could implement the plugin to the enchantment table.
That is, that the level constraints (I, II, III, IV, V,) can be broken and freely enchanted at any level. (Taking into account a % of xp spending)
While I've thought about working in something similar, working with the game's enchantment system directly is much easier said than done. Its no easy task understanding which methods do what things when working with the obfuscated Minecraft code. Perhaps when I am a bit more experienced I can try something of the sort.
Version: 1.3
Great plugin works awesomely on 1.14.4 spigot on our servers. keep up the great work!
after trying and trying to fix my old TTI file I've had for years, it worked up to 1.13 no problem, finally had a ceremony, read it's eulogy, came to find a replacement and this is the first thing I see. awesome job
Almost the only enchant plugin which works fine above 1.14, with a little bit of knowledge I've manage to add economy features to the enchants with Vault, like price that is increasing by the wanted enchantment level.
But it would be awesome if you could do that in the future with nice config files. Love your plugin :)
Hi there! I'm back to development on this project and have released a stable alpha for 1.21. I've been learning and playing with Vault economy of the last few years. Perhaps you'd be interested in collaborating on a proper implementation with the new rewrite of the plugin?
Version: 1.2
Love this plugin. Simple, but works just like the original! Thank you for bringing back a plugin I used years ago!