# # => You can use HEX-Code and Minecraft Chat Color. # {SENDER} -> Gets replaced with the name of the command sender # {TARGET} -> Gets replaced with the name of the receiving player # {OWNER} -> Gets replaced with the name of the skull owner # {SKULLKEY} -> Gets replaced with the name of the skull key # # => You can leave those completely out / remove them if you don't want to use them. # => they will only work in the messages they are in right now. #
# GENERAL PREFIX: "#4ECCA3&lCS #232931→ #EEEEEE" CONSOLE_NAME: "Console" NOT_ENOUGH_PERMISSIONS: "#CA3E47You aren't allowed to do that." REQUIRES_PLAYER: "#FFD369This command is only for players." TARGET_NOT_ONLINE: "#FFD369{TARGET} seems to be offline." MESSAGE_FILE_RELOADED: "&7The &amessages.yml &7was reloaded." CUSTOM_SKULLS_FILE_RELOADED: "&7The &acustomskulls.yml &7was reloaded."
# PLAYERSKULL PS_COMMAND_USAGE: "#FFD369Invalid usage. Please use: /playerskull <player> (target)" PS_CREATED: "You have created the head of #FFD369{OWNER}#EEEEEE." PS_SENT: "#37AA9C{TARGET} #EEEEEEreceived the head of #FFD369{OWNER}#EEEEEE." PS_RECEIVED: "#37AA9C{SENDER} #EEEEEEgave you the head of #FFD369{OWNER}#EEEEEE." PS_DISPLAYNAME: "#37AA9C&l{OWNER}"
# CUSTOMSKULL CS_COMMAND_USAGE: "#FFD369Invalid usage. Please use: /customskull <key> (target)" CS_CREATED: "You have created the custom skull with key #FFD369{SKULLKEY}#EEEEEE." CS_SENT: "#37AA9C{TARGET} #EEEEEEreceived the custom skull with key #FFD369{SKULLKEY}#EEEEEE." CS_RECEIVED: "#37AA9C{SENDER} #EEEEEEgave you the custom skull with key #FFD369{SKULLKEY}#EEEEEE." CS_DISPLAYNAME: "#37AA9C&l{SKULLKEY}" CS_MISSING_TEXTURE_DISPLAYNAME: "&5&lMISSING TEXTURE"# {SKULLKEY} usable CS_MISSING_TEXTURE_LORE: "&7Key: &c{SKULLKEY}"
customskulls.yml
Code (YAML):
# # You can add as many skulls as you would like to. # The Skull Key (ExampleSkull) has to be unique for each skull. # You can get values at https://freshcoal.com/ for example. # Skulls:
ExampleSkull:
Value: "Value"