Flamethrower Adds the ability to set the blocks and/or entities it hit on fire. I suggest using this with the particle trails from WeaponMechanicsCosmetics. Simply add this to the config of your gun:
Code (YAML):
WeaponMechanicsAdditions:
Flamethrower:
Fire_players: true
#enables players and other entity to set on fire when they get hit. Player_firetime: 10
#amount of seconds a entity will be on fire Fire_blocks: true
#enables blocks that are hit to be set on fire Fire_Lifetime: 10
#amount of seconds a block will be on fire for.