Messages can be customized by editing the messages.yml file using the following format:
'{teamname} §ehas too few players and so forfeits.'
Placeholders are surrounded by curly braces "{}", these are replaced by the plugin. A list of the available placeholders are found below.
Message colours are selected with "§<colour code>" and use the default
Minecraft colour codes.
To entirely disable a message, simply set the message to an empty string, for example:
Code (Text):
game-start: ''
To avoid accidentally deleting custom messages, the messages.yml file is not overwritten if it breaks. To restore defaults simply delete the messages.yml file entirely and reload or restart the server.
Note: If the message starts with a placeholder (i.e. if it begins with a curly brace "{") it must be surrounded by single quotes, as in the example above.
Placeholders
{teamname} - Team name (Red/Blue) with appropriate colour, only used on messages where a team name is relevant.
{court.name} - Court display name, only used in "match-starting-with-name".
{court.maxhits} - The maximum hits allowed per team when the ball goes over the net.
{court.maxscore} - The maximum score in a match.
{court.startdelay} - The delay before starting a match.